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The Battle Against the Zerg, Need OPINIONS! (or testers)

Creator: ArchonMastaa
Time: Jan 27 2008, 4:31 am

Post #1     ArchonMastaa Jan 27 2008, 4:31 am

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This is a map in which each player controls a hero unit from StarCraft or Brood War's Campaign missions. These include Samir Duran, Jim Raynor (Marine), Tassadar/Zeratul, Zeratul, Hunter Killer and Torrasque. You can buy units from the top right for minerals. These purchaseable units include the following: Devouring One, Siege Tank, Wraith, Science Vessel and Dropship.

Story:
After the fall of most of the Koprulu Sector's forces, a group of survivors have gathered on the planet of Braxis. These survivors are all war heros of the last battle, and many many battles before that. Due to their malfunctioning radio, they are unable to call for help. Will they survive? That is the question

(I suck at writing storiese :><: )

-Updated-
New! Modified Triggers to work
New! Added Infested Kerrigan boss
New! Deleted 19th Century *ahem* Kerrigan Clone
Update 4/9/08

MUDKIPS RULE! :mudkip:
Attachments:
scx file
Battle_Against_Zerg[1].scx (50.92 kb)
3 hits.
This post was edited 15 times, last edit by ArchonMastaa: Apr 10 2008, 1:57 am.
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Post #2     Test Feb 19 2008, 5:08 am

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Check my profile for contact information, I'll help test.

Quote from ArchonMastaaWhy am I unable to attach the map?

I believe attaching files to a post is part of the download database. Which at this point in time is being coded.
File Database (all about it)
RRaaiinnbbooww
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Post #3     isolatedpurity Feb 19 2008, 5:23 am

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and she's STILL hawt
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you should be able to attach files now...
and no, attachments doesn't have anything to do with the dldb except sharing an upload class...
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Post #4     ArchonMastaa Feb 21 2008, 12:30 am

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Quote from TestCheck my profile for contact information, I'll help test.

Quote from ArchonMastaaWhy am I unable to attach the map?

I believe attaching files to a post is part of the download database. Which at this point in time is being coded.
File Database (all about it)


THX reattatched map :mudkip:
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Post #5     Paravin. Feb 29 2008, 5:13 pm

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Braxis, mate. Braxis.
I used 13 minerals for THIS!?
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Post #6     Bonegrit Mar 19 2008, 11:24 pm

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I don't know about anyone else, but when I try to play this map I get a bunch of "unit unplaceable" errors and the game immediately ends in defeat.
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Post #7     Saucon Mar 20 2008, 5:07 pm

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i took a glance at the triggers and this one seems to disable single player mode...but i think it may be why it ends in defeat.

Conditions:
Force 1 commands exactly 1 protoss observer
Actions:
end scenario in defeat for current player

also it seems unit prices are a bit high, considering you only get 5 minerals for 10 kills...and thats it.

if you want that trigger to give you 5 minerals every time you kill 10 enemys it should look something like this:
Conditions:
Force 1 kills at least 10 any unit
Actions:
Modify Score for force 1: set to 0 kills
Modify resources for Force 1: add 5 ore
preserve trigger

and you should un-check the "randomize start location" in the forces, for all forces
also may i suggest traps? like you go here, some hydras get created and attack you.
ill help test too, Saucon@USEast
This post was edited 1 times, last edit by Saucon: Mar 20 2008, 5:13 pm.
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Post #8     ArchonMastaa Mar 28 2008, 2:49 am

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Hey can anyone give me a how-to for the trigger?
This post was edited 1 times, last edit by ArchonMastaa: Apr 10 2008, 1:53 am.
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Post #9     Paravin. Mar 28 2008, 9:15 pm

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I reccomend removing Kerrigan. Clones are so 19th century.
I used 13 minerals for THIS!?
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Post #10     Ahli Mar 29 2008, 9:54 pm

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Mappr
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Quote from Sauconalso it seems unit prices are a bit high, considering you only get 5 minerals for 10 kills...and thats it.

if you want that trigger to give you 5 minerals every time you kill 10 enemys it should look something like this:
Conditions:
Force 1 kills at least 10 any unit
Actions:
Modify Score for force 1: set to 0 kills
Modify resources for Force 1: add 5 ore
preserve trigger

uhm, there's an epic mistake inside your trigger. maybe you thought of the right solution, but we are not able to modify the kill count directly.
so your condition is wrong because it will act like "always" untill force 1 has 10 kills.
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Post #11     UNORiGiNAL Mar 30 2008, 2:46 pm

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Why was this edited 13 times and still theres barely anything?
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Post #12     MagmaBlade Apr 1 2008, 12:17 am

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looks nice...
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Post #13     [Vi3t-X]:] Apr 7 2008, 7:03 pm

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PokéFreak™
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Quote from UNORiGiNAL
Why was this edited 13 times and still theres barely anything?

Because he had to fix the wordings of the post, adding updates and updating the essential map file.
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