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I has a rainbow sig!
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Check my profile for contact information, I'll help test.
I believe attaching files to a post is part of the download database. Which at this point in time is being coded. File Database (all about it) ![]() ![]() ![]() ![]() ![]() ![]() RRaaiinnbbooww
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and she's STILL hawt
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you should be able to attach files now...
and no, attachments doesn't have anything to do with the dldb except sharing an upload class... ![]() ![]() ![]() ![]() ![]() ![]() Things to know: The squeaky wheel gets the grease
Forums are DONE. Well, done as in I'm leaving the area to do other things. LET ME KNOW IF YOU HAVE ANY PROBLEMS. After awhile, I'll generally leave the area alone and not do any work on it until I revisit. Currently working on: DLDB tools for the DLDB managers. Probably the DLDB in general as well. Next in line: Message center, Mod night, Wiki |
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i took a glance at the triggers and this one seems to disable single player mode...but i think it may be why it ends in defeat.
Conditions: Force 1 commands exactly 1 protoss observer Actions: end scenario in defeat for current player also it seems unit prices are a bit high, considering you only get 5 minerals for 10 kills...and thats it. if you want that trigger to give you 5 minerals every time you kill 10 enemys it should look something like this: Conditions: Force 1 kills at least 10 any unit Actions: Modify Score for force 1: set to 0 kills Modify resources for Force 1: add 5 ore preserve trigger and you should un-check the "randomize start location" in the forces, for all forces also may i suggest traps? like you go here, some hydras get created and attack you. ill help test too, Saucon@USEast This post was edited 1 times, last edit by Saucon: Mar 20 2008, 5:13 pm.
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Mappr
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if you want that trigger to give you 5 minerals every time you kill 10 enemys it should look something like this: Conditions: Force 1 kills at least 10 any unit Actions: Modify Score for force 1: set to 0 kills Modify resources for Force 1: add 5 ore preserve trigger uhm, there's an epic mistake inside your trigger. maybe you thought of the right solution, but we are not able to modify the kill count directly. so your condition is wrong because it will act like "always" untill force 1 has 10 kills. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |