
Introduction:
Hello, my Battlenet Username is: Happy115 (also go by Itsthatguy or a mixture of the two names). I am a new
to staredit and was self-taught on how to use the Starcraft Campaign Editor. Over many years I learned more
about how to use it and eventually switched over to learn SCM_Draft2 recently. I hope you enjoy the maps
included. You can download the entirety of the SC Original Campaign through github or through StarEdit.
All maps have now been released, both Original and Broodwar versions that will be done.
Due to some popularity, I added a new link to download if you don't want to download individually. If you are otherwise nervous of "strange links," you can instead download it here on StarEdit.
Google Drive Download link: https://drive.google.com/drive/folders/1j8PKgKkqGO4Ft31yja7UfVVIV08lCuB-
Starcraft Reverse is a campaign series inspired from MindHawk's Reverse Wings of Liberty Campaign.
The series includes 27 maps, excluding the Hero Missions. Maps will involve an AI seeking to perform the
Campaign's normal object with you as the player gaining control of one of the opponent's attempting to stop
the controlled AI.
This campaign is NOT meant to be taken seriously. I figured since I enjoyed the SC2 reversed so much and I know
how to edit maps, I'd give it a shot at reversing the missions. The mission briefings are not meant to be
taken seriously nor the missions. Ordering of missions to be played are NOT important either. Feel free to
try any mission you think you be interesting reversed. Some missions have some experimentation too with
slightly (or moderate) modifications (this includes multiple races of enemies if there are different races
of heroes the AI control, such as Raynor and Tassadar together).
Difficulty is roughly the same difficulty as "Brutal" from Starcraft 2. Mission difficulty also does not
scale with the mission progressions as some missions may be harder than others.
Most of the Original Starcraft Missions will be fairly difficult and since the AI needs to be "somewhat" threatening,
their attacks also reflect that (especially when you have an AI ally.). For this reason, most mission AIs will be set
to Difficult or Insane difficult as they are some of the only scripts that can deal with an ally AI (even on easy
difficulty). Also as I've never used EUD triggers and this was meant as a fast project, most missions are "simply"
reversed and have minor modifications. The strong AIs also break if they do not have access to "strong" tier units.
For this reason, most (if not all) tech structures will be available in most missions
Broodwar Version: This version is different. While the difficulty of the Original Campaign is close to Brutal, the
Broodwar Reverse Campaign is much more lenient on the difficult. It will still have a couple missions that are difficult
but the overall difficult of the missions will be much more lax. More details in the Broodwar section below.
The Total File Size for all 27 Maps is: 115 MB
Note: Hero maps will NOT be reversed in this series.
Maps Include:
- 27 Missions
- AI Allies and Enemies
- Specialized AI attacks to perform an objective (escort, carrying item, etc.)
- Modified Mission Briefings (Briefings have been modified to somewhat give a "feel" for the objective)
- EUD Triggers. In some cases (while rare), some Heroes will actively attack you (with modified stats) and will retreat when below a specified health to heal.
- Cheese? Probably.
Note: The Original Campaign doesn't have to much changed with it besides reversing sides and the AI starting with more stuff (while you start with less. This is due to the fact that in the normal campaign, starting units are often enough to just straight up kill you if they sent everything immediately).
Other Things:
- It is suggested to run these maps on Starcraft: Broodwar versus the original. This is because it was self-tested on the Expansion and some maps (while few) use Broodwar Assets such as Dark Templar.
- There may be minor bugs that exist and may not be fixed (I.E. it is possible to stall Kerrigan in Mission 5 with floating structures in Mission 5 and prevent her from starting the revolt to begin with. Up to you if you want to do it).
- All the missions have been tested ~2 times in full with multiple minor tests. However, changes that occurred after (such as getting rid of unused files) have happened and may cause bugs. Let me know if you find any!
- Some missions have drastically different objectives or design changes (Terran Mission 6, General Duke's Norad II has an entire operating base instead of a few bunkers).
- EUD Triggers will break saves. As a result, the following scenarios/missions, you may be unable to save: Terran Scenarios 9/10, Zerg Scenarios
6/8, and Protoss Scenarios 4/7.

Broodwar Campaign Reversed: http://www.staredit.net/sc1db/file/5375/
Note: The Broodwar Reversed series only contains the Protoss Campaign and Terran Campaigns
This mission will consist of 23 total missions (with Terran 2/7 and Zerg 1 and Bonus being skipped).
Only the protoss broodwar missions will contain EUD triggers (Missions 4 and 5). This is due to design decisions made during the Terran and Zerg Broodwar missions (makes easier to modify the triggers as well as allowing saves for those missions). However, I didn't want to change the previous ones.
The github version for the Broodwar Reverse Campaign is also available in the same github link https://github.com/jakec903/Starcraft-Original-Reverse-Campaign
About the Broodwar Reverse Campaign:
1) The Protoss Campaign is has similar objects to the Original Reverse Campaign. It is also the only Reverse Campaign features all missions including the No-Build Missions (as I found them the easiest to deal with).
2) The Terran Campaign has the most "options" allow you to choose options as well as giving you time for things. The difficulty is lower in this series with the exception of 1 or 2 missions.
3) The Zerg Campaign is the most "unique" of the missions. This is the Reverse Campaign with the MOST time spent on it. While the end objective is still the same, it is done slightly different than the other missions (whether its survive then attack, take out strategic bases, or destroying bases to escort heroes).
Total File Size: 124.721 MB (239.721 MB if you include Original and Broodwar together)
Screen Shots:




Links:
Use Staredit to download the missions 1 by 1. The description links to the next mission.
Staredit Download: http://www.staredit.net/sc1db/file/5329/
Download over github. Unzip the contents and move them to the correct location.
Github Download: https://github.com/jakec903/Starcraft-Original-Reverse-Campaign
Google Drive Download link: https://drive.google.com/drive/folders/1j8PKgKkqGO4Ft31yja7UfVVIV08lCuB-
Screen Shots:




Special Thanks:
MindHawk - Inspiration for the idea (SC2: WoL Campaign Reversed Series)
ViC Brigade - He is the developer of the Coop Campaign. Due to difficulty of finding the
campaign maps and starting features, I used the starting template of the Coop maps and
modified them into single player and modified the triggers from there.
Changelog:
6/29/21 - v1.01
- Terran Maps 1 - 8 have had the "Area Town" script removed as to prevent construction of command center as a priority. (Other maps shouldn't have this issue)
- Reduced Terran AI difficulty scaling for 1 or more AIs on maps: 2, 5, 6, 7, 8, and 9.
- (May need extra testing) Fixed ally creating friendly command center in your base in Mission 5 and Zerg drones mining in your base in Mission 6.
7/17/2021 - v1.02
- Added Resources to Player 3 AI in Terran Mission 6. This should allow Duke's forces to build units now.
7/20/2021 - v1.10
- Changed starting structure (Command Center / Nexus / Hatchery) location in various missions to be located closer to minerals and gas geysers for more efficient mining.
- Added Drones, Probes, and SCVs in various missions as well.
- Added or deleted very minor cluster of units in various missions.
- Terran Mission 9: Zerg starting upgrades are now 2/2 down from 3/3. Their initial attack wave should also be slightly smaller.
- Terran Mission 10: Terran AI now has less starting production facilities. Their defensive structures are also now located inside their base (versus outside of it).
- Zerg Mission 6: Reduced difficulty of 1 of the Zerg AI from Insane to Difficult.
- Zerg Mission 8: Increased Red Zerg AI's starting Tech levels. Decreased Purple Zerg AI's starting Hatchery count. Removed a AI town script for Purple Zerg.
- Zerg Mission 9 and 10: Reduced difficulty of 1 of the Zerg AIs from Insane to Difficult.
- Protoss Mission 2 and 3: Player now starts with 1 more hatchery.
- Protoss Mission 4: Expanded low ground location south of starting Base. It is now also a natural that can be expanded to.
- Protoss Mission 5: Tassadar's stats have been increased making him harder to kill and dealing slightly more damage.
- Protoss Mission 8: Added an expansion east of Main mining base on the low ground.
- Protoss Mission 9: Both brown and white start with an extra hatchery. Red Zerg has more sunken colonies added in the top middle of the map.
- Protoss Mission 10: Modified terrain near starting mineral clusters in Player's Main base for more freedom to add hatcheries near the mineral clusters for maximum mining. Also added a few starting units for Brown Terran and Yellow Protoss.
1/10/22 - v2.10
- BW Reverse Series completed
- BW Protoss Mission 2: Protoss AIs are all Blue now. Changed Difficulty from Insane to "Custom" and now must gather resources to build units. AI now immediately attacks after Hydralisk Surprise attack and the later attack is delayed more and has different set of units (and amount). Added additional ally sunken colonies to compensate. Player now starts with 1 drone. 2 Expansions were added near the Protoss base (inside it) to give the custom AI places to gain more resources. Carriers and Arbiters are disabled. Disabled Greater Spire since it doesn't do anything. Disabled Ultralisk since can't created Ultralisk Cavern.
- BW Protoss Mission 3: Protoss AIs are all Blue now. Red Protoss Difficulty changed from Insane to Easy and now starts with preplaced structures. Stargate attacks are changed. Now attacks with multiple scouts instead of just immediately attacking upon creating one. Additionally, there are 4 different attack points they can attack from. Stargate attack waves become larger over time (up to a maximum). Can now send 1 Carrier in place of 3 scouts in said attack wave (in later attacks).
- BW Protoss Mission 6: Protoss and Zerg enemy AIs difficulty changed from Insane to Difficult. Yellow Zerg is now White colored. White Protoss now gains a stargate later. Yellow Zerg gains Spawning Pool, Spire, and Ultralisk Cavern. Attack Waves from White Protoss and Yellow Zerg are now initially smaller and are combined together (Both Zerg and Protoss), gather on one side and either attack Orange or Brown Zerg randomly. These waves grow with each attack (up to a maximum amount)
- BW Protoss Mission 7: Blue Protoss AI Difficulty changed from Insane to Custom. Now uses resources and generates a small amount of free minerals and gas per second. Fixed alliance issues so units no longer stop attacking a targeted friendly unit (ally or your own) after 1 second. Also make Red Protoss ally to Aldaris instead of making him an enemy.
Post has been edited 33 time(s), last time on Aug 4 2023, 3:37 am by TheHappy115.
None.