Staredit Network > Forums > SC1 Mapping Tools > Topic: Problem in Scmdraft
Problem in Scmdraft
May 5 2019, 3:05 pm
By: C(a)HeK  

May 5 2019, 3:05 pm C(a)HeK Post #1



Hello everyone, I need some help!
Look at attach file. You know why strings in Scmdraft have blurred picture?
So I can translate through all triggers, but I need strings for translation on SCR.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 5 2019, 3:25 pm Suicidal Insanity Post #2

I see you !

Never have seen that before. Is that a normal build or the special UTF-8 one?

Do you have a normal SC:R installation or a modded 1.16 installation, which may have damaged font files? (e.g. since they are encrypted with the cd key)




May 5 2019, 5:14 pm C(a)HeK Post #3



This screenshot with UTF-8, but ANSII (for classic SC) Scmdraft has problem too. And I don't know what is it.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 5 2019, 6:39 pm Suicidal Insanity Post #4

I see you !

Does the same thing happen with location names if you switch to the location layer?




May 6 2019, 2:12 am C(a)HeK Post #5



All items: triggers, locations, units and etc.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 6 2019, 8:46 am Suicidal Insanity Post #6

I see you !

I don't mean the string table, I mean the location names in the map view.

If those are also broken, can you upload your stardat.mpq file and PM me a link? I suspect it is corrupted, but I am not sure.




May 6 2019, 10:56 am C(a)HeK Post #7



Ah, you about this. No, I has problem only with strings, but other parts of Scmdraft is working.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 6 2019, 12:01 pm Suicidal Insanity Post #8

I see you !

So these strings render correctly?






May 6 2019, 3:50 pm C(a)HeK Post #9



No, this strings too imaging with error.
(Sorry, I don't know how attach picture in message here, only if create topic - I know)



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 6 2019, 5:04 pm Suicidal Insanity Post #10

I see you !

That really sounds like the stardat.mpq file is corrupt - can you upload it? Or re-install starcraft?




May 6 2019, 5:04 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

upload it here https://snag.gy/




May 6 2019, 5:44 pm C(a)HeK Post #12



NudeRaider, I'll check it. Thank you.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 6 2019, 5:53 pm C(a)HeK Post #13



Suicidal Insanity, how I can load file if it size approximately 60 mb, but on SET is limited 20 mb?



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 6 2019, 5:54 pm Suicidal Insanity Post #14

I see you !

You could try mega, I'm not sure what sites are best.




May 7 2019, 12:33 pm C(a)HeK Post #15



Suicidal Insanity, not has login in mega, but has login in yandex disc. here link on file.
https://yadi.sk/d/8MpMq_pLmpZKkw



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 7 2019, 8:01 pm Suicidal Insanity Post #16

I see you !

I can reproduce the errors with that file. It also does not appear to be the stardat.mpq included in SC:R.

Do Russian starcraft coped have a pure numerical CD-KEY? I've never had a Russian starcraft install so I don't know what the fonts should look like. Can you also share the starcraft.mpq? (it may be on the CD)


Can you try it with a SC:R installation? (Or at least with the MPQs from SC:R)




May 8 2019, 2:19 pm C(a)HeK Post #17



Suicidal Insanity, good news, at least I hope.
1) File on SC classic - https://yadi.sk/d/h7Io76SB6Y_4Pg
2) File on SCR - https://yadi.sk/d/27wtB21cG37TVg
Both files from Russian version.
I'll wait your decision.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 8 2019, 8:22 pm Suicidal Insanity Post #18

I see you !

It works fine with file 2 for me.




May 9 2019, 2:14 am C(a)HeK Post #19



You see, I read that Scmdraft need install in folder of game.
In folder I has 3 versions of Scmdraft (ANSII + UTF-8 and once again ANSII new version).
Maybe one of them made error.
~~~~~
This choise I made 'cause through one editor I can't translate campaign for classic and remastered, so I have ANSII and UTF-8. Hard work through blurred strings, but Russian viewers want to see Russian text on both verstion 'cause not everyone have SCR (or don't like SCR for example).



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

May 9 2019, 11:32 am Suicidal Insanity Post #20

I see you !

This works for me, using your MPQ

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[11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.
[11:20 pm]
sraw531 -- I was thinking something more like nexi take half as long as usual, every 5 seconds or so in the corner the computer will try to make a nexi, every 5 seconds it will move it away and then have a couple locations that the building cycles through to determine age and then remove them after a few steps, then if you use DWeb it moves the oldest one to the DWeb and removes DWeb
[11:19 pm]
martosss -- martosss
martosss shouted: sraw531 you can increase the building time to ... 1hour .. then you'll have buildings that build for a long, long, ... long time but you should think about simplifying stuff ... using buildings under construction sounds ... strange ...
I mean the time it takes a building to finish constructing :D
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