Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Centering Location Help.
Centering Location Help.
Jan 20 2008, 5:39 pm
By: JordanN  

Jan 20 2008, 5:39 pm JordanN Post #1



Not really much of a question but I noticed in these newer naruto maps that for centering location they only use 2 locations and for some reason it can be centered on whatever unit a person chooses. How do they do that without glitches occuring?

Also, anyone have the link to the spell casting tutorial (with buildings not Dropships)

Post has been edited 1 time(s), last time on Jan 20 2008, 5:46 pm by JordanN.



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Jan 20 2008, 6:07 pm Moose Post #2

We live in a society.

If you want to center on say... the 5th Zealot, give 4 zealots to a different player, move location onto a Zealot owned by the original player (now the 5th), then give all the Zealots back to the original player.

As for the spell casting.... if they bring the built unit to the location of the buildings (or anywhere, I suppose), do the spell. To make things cost mana, either use a resource cost for the units built or have triggers remove the unit if the caster doesn't have enough mana.




Jan 20 2008, 8:02 pm Falkoner Post #3



Once they do what Moose said:
Quote
If you want to center on say... the 5th Zealot, give 4 zealots to a different player, move location onto a Zealot owned by the original player (now the 5th), then give all the Zealots back to the original player.
They probably just have the location constantly center on a zealot inside itself, and make it a really tiny location, with hypertriggers it makes it continually follow the same zealot.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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