Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: ScmDraft 2 "Error loading game data"
ScmDraft 2 "Error loading game data"
Sep 18 2018, 1:01 am
By: Stars  

Sep 18 2018, 1:01 am Stars Post #1

"Unable to find the game data - either the files are not accessible or they do not exist.
Please edit the selected profile and configure the data files and the starcraft directory." :(

How are you supposed to edit and set it up so it works?


Sep 18 2018, 6:03 am Suicidal Insanity Post #2

I see you !

An example is given here in the wine guide, scroll down about halfway:

Sep 22 2018, 4:07 am Stars Post #3

Okay so I went to the website, and it said to go to "/" to make applications come up I tried that and I did not see applications come up. Also the website had 3 mpqs and I had 4 mpqs by default. I ended up messing with other things in edit like mpqs and I deleted 2 of them and then I clicked restore defaults and the two did not come back up I even re-downloaded scmdraft 2 and they did not come up. When I tried to open it with those 2 I got a new error, so it was different at least. I then decided to go to the website you showed me and it had 3 mpqs on the website, so out of the 3 I copied the one it had that I did not have, but I think that may of been one of the ones I used to have. After I added that one, and had a total of 3, still missing one I deleted scmdraft actually worked when I clicked launch.

Thanks for sharing the website really helped me get that mpq I deleted that I apparently needed maybe. :teehee:

Will what I did cause any problems in the future?


Oct 8 2018, 12:27 pm Suicidal Insanity Post #4

I see you !

The guide was made before 1.22, which introduced a fourth MPQ for the new ramps. So if you want the SC:R new ramps you will need to add that MPQ to the list, otherwise you don't need to worry about it.

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[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[08:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
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