Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: ScmDraft 2 "Error loading game data"
ScmDraft 2 "Error loading game data"
Sep 18 2018, 1:01 am
By: Stars  

Sep 18 2018, 1:01 am Stars Post #1



"Unable to find the game data - either the files are not accessible or they do not exist.
Please edit the selected profile and configure the data files and the starcraft directory." :(

How are you supposed to edit and set it up so it works?



None.

Sep 18 2018, 6:03 am Suicidal Insanity Post #2

I see you !

An example is given here in the wine guide, scroll down about halfway:
http://www.stormcoast-fortress.net/cntt/software/scmdraft/wine-example/




Sep 22 2018, 4:07 am Stars Post #3



Okay so I went to the website, and it said to go to "/" to make applications come up I tried that and I did not see applications come up. Also the website had 3 mpqs and I had 4 mpqs by default. I ended up messing with other things in edit like mpqs and I deleted 2 of them and then I clicked restore defaults and the two did not come back up I even re-downloaded scmdraft 2 and they did not come up. When I tried to open it with those 2 I got a new error, so it was different at least. I then decided to go to the website you showed me and it had 3 mpqs on the website, so out of the 3 I copied the one it had that I did not have, but I think that may of been one of the ones I used to have. After I added that one, and had a total of 3, still missing one I deleted scmdraft actually worked when I clicked launch.

Thanks for sharing the website really helped me get that mpq I deleted that I apparently needed maybe. :teehee:

Will what I did cause any problems in the future?



None.

Oct 8 2018, 12:27 pm Suicidal Insanity Post #4

I see you !

The guide was made before 1.22, which introduced a fourth MPQ for the new ramps. So if you want the SC:R new ramps you will need to add that MPQ to the list, otherwise you don't need to worry about it.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[08:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
Please log in to shout.


Members Online: datura, Roy, odys, NudeRaider, jun3hong