Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: ScmDraft 2 "Error loading game data"
ScmDraft 2 "Error loading game data"
Sep 18 2018, 1:01 am
By: Stars  

Sep 18 2018, 1:01 am Stars Post #1

"Unable to find the game data - either the files are not accessible or they do not exist.
Please edit the selected profile and configure the data files and the starcraft directory." :(

How are you supposed to edit and set it up so it works?


Sep 18 2018, 6:03 am Suicidal Insanity Post #2

I see you !

An example is given here in the wine guide, scroll down about halfway:

Sep 22 2018, 4:07 am Stars Post #3

Okay so I went to the website, and it said to go to "/" to make applications come up I tried that and I did not see applications come up. Also the website had 3 mpqs and I had 4 mpqs by default. I ended up messing with other things in edit like mpqs and I deleted 2 of them and then I clicked restore defaults and the two did not come back up I even re-downloaded scmdraft 2 and they did not come up. When I tried to open it with those 2 I got a new error, so it was different at least. I then decided to go to the website you showed me and it had 3 mpqs on the website, so out of the 3 I copied the one it had that I did not have, but I think that may of been one of the ones I used to have. After I added that one, and had a total of 3, still missing one I deleted scmdraft actually worked when I clicked launch.

Thanks for sharing the website really helped me get that mpq I deleted that I apparently needed maybe. :teehee:

Will what I did cause any problems in the future?


Oct 8 2018, 12:27 pm Suicidal Insanity Post #4

I see you !

The guide was made before 1.22, which introduced a fourth MPQ for the new ramps. So if you want the SC:R new ramps you will need to add that MPQ to the list, otherwise you don't need to worry about it.

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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
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