Staredit Network > Forums > General StarCraft > Topic: Spellsword RPG in SC Remaster
Spellsword RPG in SC Remaster
Jun 29 2018, 9:29 am
By: goobie  

Jun 29 2018, 9:29 am goobie Post #1



With the remaster I decided to dust off some old maps. One of my favorites, Spellsword RPG by Remisa, seems to have an issue with a templar archive trigger. The leveling up system works by giving the player vespene when they've earned an upgrade. Weapons upgrades cost 1, shield upgrades cost 50. As I recall, the player is prevented from buying weapons upgrades when they've earned a shield upgrade by a trigger which gives their Templar Archives to the A.I. until they're below some threshold of vespene.

There is some issue with this when playing the map in the remastered edition. I copied the map from my old win7 machine. If I run it on my copy of BW from back in the day it still works, but not in SC remaster. Wondering if anyone else has seen similar issues and whether there is a fix.

Thanks in advance!

Post has been edited 1 time(s), last time on Jun 29 2018, 9:38 am by goobie.



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[06:51 am]
Pr0nogo -- if the person joins my server they'll be able to get all the modding info they need, since very few people mod in SEN's server afaik
[06:44 am]
Pr0nogo -- no real idea though, i haven't explored that yet
[06:44 am]
Pr0nogo -- can't be done on scr probably
[06:44 am]
Pr0nogo -- they can but you need to set them up in a specific way
[06:44 am]
jjf28 -- like not necessarily turrets/cannons, but whether any building (CC/barracks/forge) could be given a weapon
[06:42 am]
Pr0nogo -- what does 'random buildings' mean
[06:42 am]
jjf28 -- o someone was curious if you could give random buildings weapons somehow
[06:41 am]
Pr0nogo -- what did you need
[06:40 am]
jjf28 -- kay
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