Staredit Network > Forums > SC1 Map Production > Topic: Sraw Pastethread
Sraw Pastethread
May 24 2018, 6:41 pm
By: sraw531  

May 24 2018, 6:41 pm sraw531 Post #1

I am making a map. It is very much not made yet, I have only gotten about 410 triggers in, but in order to show off some things about it I think its easier to link to a thread rather than attaching files (just yet, anyway) to the shoutbox.

Map Information:
Players: 2-4
Type: Co-op Puzzle
Misc: Casual, semi-turn based (you get % of action per tick)

Random details about the map that may or may not interest you, may or may not change:

Minerals = Energy (Actions)(max 100, gain 1/6 per tick)(50sec for max)
Gas = Mana (Spells)(Max 100, gain 1/9 per tick)(75sec for max)
Partials cease generating while above 40, and decay when above 80 by 1 per tick. (Explanation: add 1 deaths mineral field, while below 40, preserve. convert 6 into 1 mineral while below 100, preserve.)
People with no specified life have 1000 hp, restored to full every tick. (practical immortality)
All friendly characters have 200 armor and 0 damage.
Characters with "Fight" instead deal between 25 and 175 damage.

Defiler: Can teleport for 40gas. (defiler energy % = gas, teleport costs 75/200, can be negative -5g)
Marine: 48 hp. Fights. Stimpack. 50 gas = Heal Self (instant) (Revive=all mins/gas)
*Stimpack: 11 seconds, 10 hp = 132 ticks (14.6 gas each)
High Templar: 20% more max minerals for everyone. While low minerals, gas 1:1 into minerals.
Reaver: Fights (15 gas/mins). 2k max minerals for self. 1 tick faster mineral for everyone. Ignores ICD on conversions. Other players gain 2 mineral at cost of reaver 1 gas/1 min while nearby. Doesn't need to return to base to turn in resources, and is a base for other players.
Zergling: 85 hp. Turns own gas into gas+min for all players (50=(75 partials)). Max Gas +20%. 3 tick slower mineral for self.

Click on me to reveal more information!

Hits: 0 Size: 108.91kb
b0thru99 also d m p.txt
Hits: 0 Size: 600.7kb


May 24 2018, 9:18 pm Lanthanide Post #2

Rather than random technical details about your map, you should tell us what the actual point of it is. Who do you play as, what is the goal, what things stop you from achieving the goal?


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[08:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
Please log in to shout.

Members Online: Roy, Hodermarskyaq7