Staredit Network > Forums > SC1 Map Production > Topic: KILL THE CIV!
KILL THE CIV!
May 19 2018, 10:00 pm
By: lifebot  

May 19 2018, 10:00 pm lifebot Post #1



New playable map. but more of a concept, to generate other ideas around this.

Map Download: http://www.staredit.net/sc1db/file/4059/

Inspired by death run in CS, this is a 6v2 player map where Civs and Civ Killers battle each-other out.

Post has been edited 3 time(s), last time on May 20 2018, 1:24 am by lifebot.



None.

May 19 2018, 11:30 pm MTiger156 Post #2



Well, the (extreme) lack of info makes it hard to understand. Some rules and objectives would be nice.




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[09:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[09:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[09:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[05:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[09:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[09:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[08:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
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