So yeah, here's a map I was working on awhile back. When I first came up with the concept for the map, it was really different, but throughout the changes the idea behind my map was the same: To see how neutral buildings can hold up in a battlefield environment.
This map has some player balance issues, because at the time, I did not believe in using the mirror feature of scmdraft2. This map is actually the reason I started using it, because the errors I had here were avoidable with scmdraft mirroring. Regardless, here you go.
Whaddya think?
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on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage
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on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage
I dont think its possible to make inverted ramps on that tileset.
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You could try changing it from structure to dirt. Since it's really the only structure terrain used in the map I don't think it would change the look too much.
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