Staredit Network > Forums > SC1 Map Production > Topic: Random Bunker Def
Random Bunker Def
Apr 2 2017, 3:18 am
By: Ahli  

Apr 2 2017, 3:18 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Random Bunker Defense
Gameplay Features
  • Bunker Defense with randomly generated units inside
  • 4 different life amount settings that might adjust your decision making
  • build Bunkers filled with normal or hero units ranging from Marines, Firebats all the way to Ghosts
  • hope to be lucky and receive extra minerals from having 3 or 4 equal units created inside your bunkers
  • manage your luck's minerals, building placements and time your upgrades in order to survive longer than the other players to win
  • estimated play time: 10-30 minutes

Tilset: Twilight
Size: 192*96
Players: 2-7, last man alive wins
Progress: 110%
File Size: 52kb
Media

SOON

Changelog

v. 1.3 (compared to my previous version 1.2b):
  • weapon damage adjusted:
    • Marine: 2+1 from 1+1
    • Ghost: 3+2 from 2+2
    • Firebat: 4+2 from 3+2
    • Hero Marine: 4+2 from 3+3
    • Hero Ghost: 5+4 from 5+5
    • Hero Firebat: 7+4 from 7+5
  • wave hp raised: 1,2,3,5,7,10,13-18,24,31-33
  • wave hp lowered: 30, sudden death
  • neutral units show weapon upgrade amounts
  • moved starting locations to improve usefulness of F2 hotkey
  • supply depots do not need to finish construction anymore
  • bunkers fill up faster
  • the line graph on the minimap uses the 2nd row only after the first one is filled
  • small adjustments to the revealed area
  • reworked most texts
  • removed imported wavs, better compression: from 110kb to 52kb

Quote from Ahli
I have tried to make non-heroes more viable in late-game. Currently, I do not know if heroes, non-heroes or a good mix is the best option. So, I hope that I have added more variety to the map. In future, I might take a look into adjusting the enemy hp to the weapon sprites in the game as matches with many players seem to have way harder waves. Also, waves might need to be made slightly harder now as my current changes may not be enough. Last but not least, going for heroes might be far inferior in Sudden Death now, so a small change to sudden death, e.g. via 1 or 2 armor levels, might be required.





Apr 4 2017, 10:33 am ihjel Post #2



Randomization of Hero Bunkers is broken. In two games all hero bunkers were either 3HR, 2HR 1HG or 1HR 2HG.



None.

Apr 4 2017, 6:15 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from ihjel
Randomization of Hero Bunkers is broken. In two games all hero bunkers were either 3HR, 2HR 1HG or 1HR 2HG.
Good catch! Indeed, instead of hero firebats it created hero marines...




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[02:26 am]
m.0.n.3.y -- Shout is a lot less loud when I'm not constantly asking questions lol
[01:30 am]
jjf28 -- NPH as count olaf <3 , took me a few minutes to recognize him
[07:17 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Those extra ones are extended colors, right?
m.0.n.3.y
m.0.n.3.y shouted: a reason I can't* change
Yeah it's .scx. That's lame... oh well lol
[07:16 pm]
Dem0n -- Those extra ones are extended colors, right?
[07:16 pm]
Dem0n -- m.0.n.3.y
m.0.n.3.y shouted: Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
If you're playing SC:R, extended colors don't work anymore
[07:09 pm]
Pr0nogo -- Is your map a .scx?
[07:06 pm]
m.0.n.3.y -- a reason I can't* change
[07:06 pm]
m.0.n.3.y -- Is there a reason I can change player 8 computer players color? I can do a few but colors like green and cyan just turn it yellow...
[06:42 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: Make triggers that remove 1 score and add 1 death of a unit and preserve it, and then make another trigger to subtract those deaths and add the scores back
I figured it out! Did it a little differently than that but you're a genius. Thank you
Please log in to shout.


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