Staredit Network > Forums > SC1 Map Production > Topic: Random Bunker Def
Random Bunker Def
Apr 2 2017, 3:18 am
By: Ahli  

Apr 2 2017, 3:18 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Random Bunker Defense
Gameplay Features
  • Bunker Defense with randomly generated units inside
  • 4 different life amount settings that might adjust your decision making
  • build Bunkers filled with normal or hero units ranging from Marines, Firebats all the way to Ghosts
  • hope to be lucky and receive extra minerals from having 3 or 4 equal units created inside your bunkers
  • manage your luck's minerals, building placements and time your upgrades in order to survive longer than the other players to win
  • estimated play time: 10-30 minutes

Tilset: Twilight
Size: 192*96
Players: 2-7, last man alive wins
Progress: 110%
File Size: 52kb
Media

SOON

Changelog

v. 1.3 (compared to my previous version 1.2b):
  • weapon damage adjusted:
    • Marine: 2+1 from 1+1
    • Ghost: 3+2 from 2+2
    • Firebat: 4+2 from 3+2
    • Hero Marine: 4+2 from 3+3
    • Hero Ghost: 5+4 from 5+5
    • Hero Firebat: 7+4 from 7+5
  • wave hp raised: 1,2,3,5,7,10,13-18,24,31-33
  • wave hp lowered: 30, sudden death
  • neutral units show weapon upgrade amounts
  • moved starting locations to improve usefulness of F2 hotkey
  • supply depots do not need to finish construction anymore
  • bunkers fill up faster
  • the line graph on the minimap uses the 2nd row only after the first one is filled
  • small adjustments to the revealed area
  • reworked most texts
  • removed imported wavs, better compression: from 110kb to 52kb

Quote from Ahli
I have tried to make non-heroes more viable in late-game. Currently, I do not know if heroes, non-heroes or a good mix is the best option. So, I hope that I have added more variety to the map. In future, I might take a look into adjusting the enemy hp to the weapon sprites in the game as matches with many players seem to have way harder waves. Also, waves might need to be made slightly harder now as my current changes may not be enough. Last but not least, going for heroes might be far inferior in Sudden Death now, so a small change to sudden death, e.g. via 1 or 2 armor levels, might be required.





Apr 4 2017, 10:33 am ihjel Post #2



Randomization of Hero Bunkers is broken. In two games all hero bunkers were either 3HR, 2HR 1HG or 1HR 2HG.



None.

Apr 4 2017, 6:15 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from ihjel
Randomization of Hero Bunkers is broken. In two games all hero bunkers were either 3HR, 2HR 1HG or 1HR 2HG.
Good catch! Indeed, instead of hero firebats it created hero marines...




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[06:54 pm]
Suicidal Insanity -- thekian
thekian shouted: This is interesting... Blizzard is adding the ramps you need SCMDraft to make into the default game.
I know they mentioned that in march or so, have they mentioned it since?
[06:48 pm]
thekian -- Dem0n
Dem0n shouted: Broflamingo mad Broflamingo madder Broflamingo maddest Vrael madden 17 Broflamingo madden 18 Broflamingo madden 19 lil-Inferno madden 20 Broflamingo madden 21 Broflamingo madden 22 Vrael madden 23 Vrael madden 24 rockz madden 25 jjf28 madden 26 Broflamingo madden 27 Broflamingo madden 28 Broflamingo madden 29 rockz madden 30 Vrael madden 31 Broflamingo madden 32 Vrael madden 33 Broflamingo madden 34 Vrael madden 35 Broflamingo madden 36 Broflamingo madden 37 Vrael madden 38 Vrael madden 39 Broflamingo madden 40 rockz madden 41 Broflamingo madden 42 jjf28 madden 43 jjf28 madden 44 Broflamingo madden 45 jjf28 madden 46 jjf28 madden 47 lil-Inferno madden 48 Broflamingo madden 49 Broflamingo madden 50 Broflamingo madden 51 KrayZee madden 52 KrayZee madden 53 Broflamingo madden 54
Meskest
[06:41 pm]
thekian -- How about Starcraft in Dwarf Fortress, and then making a map in that that does Dwarf Fortress?
[06:35 pm]
IskatuMesk -- without major ASM work anyway
[06:35 pm]
IskatuMesk -- unpossible
[06:35 pm]
thekian -- Also, map challenge: Dwarf Fortress in Starcraft.
[06:34 pm]
thekian -- "don't ******** change this code"
[06:31 pm]
Ahli -- they said ramps of any size in the inverview, but I somehow doubt that :D
[06:26 pm]
thekian -- This is interesting... Blizzard is adding the ramps you need SCMDraft to make into the default game.
[06:04 pm]
lil-Inferno -- If you lose a single drone early on you're fucced cuz Zerg fragile AF LMAO
Please log in to shout.


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