LOOMINGS
Terran Prologue Campaign, COOP Version INFORMATION
// INFORMATION- Tileset: Badlands/Installation
- Type: Veteran Level Campaign
- Player(s): 2 (Single Player disabled)
- Map Size: Varies
HISTORY
// HISTORY
Journey to the farthest reaches of the galaxy and take command of an elite team of Confederate Marines in the Precursor Campaign. Whether you're new to real-time strategy games or a skilled veteran, you'll be faced by the challenge of leading your troops to victory over powerful and truly alien opponents. Can you restore peace to the fringe-world of Chau Sara?
AUTHOR NOTES
// AUTHOR NOTESI've redone the entire Loomings Campaign for the Terrans, and added in a few additions:
- It is playable as COOP, meaning 2 Players only! (If a player leaves, the game ends)
- It is playable in both Starcraft & Brood War. (Expansion settings are disabled)
- I added "Hardmode" (Difficulty) Trigger, for an extra added level of game play. Simply move any unit to the beacon at the Start of every game.
(after 2 mins, Hardmodes are automatically disabled)
SPECIAL THANKS
// SPECIAL THANKSA few AWESOME people helped me play test more then
once and continued to show support:
- OH_Man - Fellow SC1 Map Maker, except this dude is Guru at RPG maps!
- Corbo - Made a full play through with me and helped with some End Mission Triggers!
- Sanae@USEast - Who also did a full play-through and helped me balance out the Flannum Installation!
- Terranoxic@USEast - Who not only helped me test these COOP maps, but others of mine as well (Thanks man!)
- Roy - Cuz why the heck not? This guys helps me in almost every question I have for map making. (Thanks for the 2 player victory Trigger man!
DOWNLOAD
I've been working on this old project of mine, and wanted to see if I can get ANY feedback, which I want to do all 6 Episodes (plus Extra like Precursor, Insurrection, Retribution, Deception Resurrection IV).
In this version, there is added Level of Difficulty, to see if its worth adding to all the Maps, I'm not sure yet on how I will do this for each map, but hopefully if anyone is still interested, I'll started adding the Hardmodes to each of the completed Episodes that I have done.
If you looking for more, I have plenty of maps to offer, I just wanted to give you guys a taste to see if its worth cooking up.
Post has been edited 7 time(s), last time on Jan 6 2016, 5:31 pm by JCarrill0.
Played through, reasonably well done, a few notes...
- This thread needs screenpics, not alot here to capture someones attention and get them to play.
- Display text that the beacon on level 2 is for hardmode or rename the beacon to 'activate hardmode' or something.
- The prologue doesn't do anything (ends in draw immediately for me)? Should probably be removed if so.
- More lingsies & stuff in levels 1 & 3 (players that download campaigns can handle more difficulty
), consider having the AI try to defend the resource expansions if players start building there.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Played through, reasonably well done, a few notes...
First off, thank you, I was thinking this was going to be a project just for me! (my daughter helped me do this too (thus why I uploaded it)
- This thread needs screenpics, not alot here to capture someones attention and get them to play.
I will look into this.
- Display text that the beacon on level 2 is for hardmode or rename the beacon to 'activate hardmode' or something.
what do you mean? does it not display (every mission is supposed to have the beacon and display hardmode (but this beacon and hardmodes will go away if not done within the first 2 mins)
- The prologue doesn't do anything (ends in draw immediately for me)? Should probably be removed if so.
You mean the last mission after the dialog? ( I will look into this immediately)
- More lingsies & stuff in levels 1 & 3 (players that download campaigns can handle more difficulty
), consider having the AI try to defend the resource expansions if players start building there.
yeah I been trying to find ways to improve the AI, and the AI is suppose to defend their base, but I guess it does ahve issues (there is even a trigger specifically telling the Red zerg to defend purple once assaulted)
On the maps I been working on, I haven't added these "Hardmodes" yet. I only did these Hardmodes to present as a demo for interest. I want to have this bonus challenge to all my maps, but I have ran into many issues with this. so i love the amount of feedback (I was starting to get a bit worried.)
Played through, reasonably well done, a few notes...
- This thread needs screenpics, not alot here to capture someones attention and get them to play.
- Display text that the beacon on level 2 is for hardmode or rename the beacon to 'activate hardmode' or something.
- The prologue doesn't do anything (ends in draw immediately for me)? Should probably be removed if so.
- More lingsies & stuff in levels 1 & 3 (players that download campaigns can handle more difficulty
), consider having the AI try to defend the resource expansions if players start building there.
JJ if you manage to read this, I added some suggestion you mentioned in this COOP version. Let em know what you think. (Caution, it forces 2 players, unless you edit the map and re-add the Debug triggers.)
Special thanks to Sanae@USEast & Terranoxic@USEast for help testing today, Fixed a few issues.
Post has been edited 1 time(s), last time on Jan 4 2016, 1:58 am by JCarrill0.