Staredit Network > Forums > SC1 Map Showcase > Topic: Galactic Conquest!
Galactic Conquest!
Aug 17 2014, 6:49 pm
By: Excalibur  

Aug 17 2014, 6:49 pm Excalibur Post #1

The sword and the faith

G A L A C T I C C O N Q U E S T


Map Description


Instructions


Vessels


Screenshots


Change Log


Download: http://www.staredit.net/sc1db/file/2982/

Post has been edited 21 time(s), last time on Sep 11 2016, 3:20 am by Excalibur.




SEN Global Moderator and Resident Zealot
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The sword and the faith.

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Aug 17 2014, 7:00 pm CecilSunkure Post #2



COOL



None.

Aug 17 2014, 9:59 pm Vrael Post #3



This looks awesome!

Hope I'm not bursting any bubbles, but you know there was already an awesome, popular map titled Galactic Conquest right? Not that you can't reuse the name I suppose.



None.

Aug 17 2014, 10:35 pm Excalibur Post #4

The sword and the faith

Quote from Vrael
This looks awesome!

Hope I'm not bursting any bubbles, but you know there was already an awesome, popular map titled Galactic Conquest right? Not that you can't reuse the name I suppose.
I had this feeling, like a creeping suspicion that that was the case, but I figured what the hell. I can always rename it as I have several more titles in mind. For now I think I'll keep it unless there's genuine issue or concern.

Glad it looks cool guys, I would be super grateful to get some test games in with anyone available so I can make more changes and add more features!




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Aug 18 2014, 1:30 am LoveLess Post #5

Let me show you how to hump without making love.

Well, Galactic Conquest had a huge playerbase back in 2007, so if anyone from then is still playing... They'll bring it up.



None.

Aug 18 2014, 5:46 am Jack Post #6

>be faceless void >mfw I have no face

Hype! I might be able to play some test games when I get my SSD, should have one of them within a week and I have holidays next week too.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 18 2014, 1:15 pm Sarzael Post #7



First person to play this map (Besides Excalibur, of course). Also the money bug :P (Im Bettle).



None.

Aug 18 2014, 10:39 pm Excalibur Post #8

The sword and the faith

Quote from Sarzael
First person to play this map (Besides Excalibur, of course). Also the money bug :P (Im Bettle).
Hey! :D Good to see you here.

Wondering about adding some sort of upkeep system so massing a huge fleet isn't the only strategic option. Thoughts?

Trying to figure out ways to make the map more interesting because it's very one dimensional right now.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Aug 21 2014, 3:36 am Veta Post #9



Quote from Excalibur
Quote from Sarzael
First person to play this map (Besides Excalibur, of course). Also the money bug :P (Im Bettle).
Hey! :D Good to see you here.

Wondering about adding some sort of upkeep system so massing a huge fleet isn't the only strategic option. Thoughts?

Trying to figure out ways to make the map more interesting because it's very one dimensional right now.
I dabbled with multifarious diplomacy and battle maps back in the golden days. It's very difficult to bake engaging metagame into resource-based battle maps, especially when alliances are loose and non-permanent.

I'm not sure what kind of upkeep you mean, but a flat unit cap works alright. I was partial to resource-based penalties for large armies and progressively larger penalties for larger armies. But that alone won't change optimal strategy without also adding some additional mechanics. New victory mechanics are especially needed when the metagame evolves into cold war brinksmanship (which is typical of BW maps). The most well received mechanic I ever employed was a Victory Point system which accumulated based on territory controlled (so planets or cities in your map) and kills. This meant that conquering territory brought you closer to victory, but so did accumulating kills in PvP. Recurrent PvP made things much more engaging. It's worth clarifying, you could lose territory but you couldn't 'lose' kills, which meant large wars left a permanent impact on the progression of the game and the game had some inevitable (if perhaps anticlimactic) end when the VP goal was reached.

Ultimately however this was not enough to incentivize PvP from the very start. As a result I ended up changing the VP system to coincide with the income system, such that kills also increased income permanently each turn. This meant that whether you chose to expand all over the map, or scrap with a small neighbor you generally ended up with similar income (perhaps a little less, but also with fewer territorial liabilities to defend).



None.

Aug 24 2014, 2:53 pm Excalibur Post #10

The sword and the faith

v6 released, major update featuring completely new terrain. Also various balance tweaks. Ups should be far more useful now.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 1 2014, 2:03 am Zycorax Post #11

Grand Moderator of the Games Forum

I was unable to build a refinery on one of the vespene geysirs in the bottom left corner. The screenshot I took seems to have disappeared, but it was just north of the start location, on the left hand side of an island with two geysirs.
Also, as Jack said during the game, upgrades for the Protoss and Zerg units would've been nice.
Being able to build Guardians to take out turrets could be nice as well, though I guess they'd have to be pretty expensive and tech heavy to not make it too easy to take out all the neutral turrets early on.




Sep 1 2014, 2:05 am Jack Post #12

>be faceless void >mfw I have no face

Guardians would an excellent mid-game unit for taking out spores and cannons, which tend to be fairly costly to destroy. If the game is close then you can't really afford to waste ships on them.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 8 2015, 5:28 pm Excalibur Post #13

The sword and the faith

v7 now with Guardians, Arbiters, and Protoss buildings released! Enjoy!




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 11 2015, 1:38 am zsnakezz Post #14



This map has beautiful design.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords. Follow me on twitch at https://www.twitch.tv/zsnakezz

Sep 11 2016, 3:23 am Excalibur Post #15

The sword and the faith

Updated to 10b. See changelog for details.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[12:43 am]
MTiger156 -- Not sure why it takes an ultra-high resolution image of a bird to get that point across, but ok
[06:36 pm]
Suicidal Insanity -- fortheovermind
fortheovermind shouted: my turn rate bar from the Create panel is no longer there. my games are created with the default 12 and i can no longer modify it, what could be causing this?
Known patch bug
[06:07 pm]
Ultraviolet -- lifebot This version appears to be older than the version I already have downloaded (1.5). Why is this one being posted?
[06:03 pm]
Ultraviolet -- Zoan
Zoan shouted: MTiger156 lifebot woah, that's awesome! I'm too lazy right now to check, but does it work with Remastered or 1.1.16 only?
I haven't used it in the latest version of remastered, but I assume it still works. It definitely did before. It's pretty neat. Super fast & easy way to create a save/load system
[05:02 pm]
fortheovermind -- my turn rate bar from the Create panel is no longer there. my games are created with the default 12 and i can no longer modify it, what could be causing this?
[04:50 pm]
Zoan -- MTiger156
MTiger156 shouted: Also, here's a link to its actual description http://www.staredit.net/topic/17696/
lifebot woah, that's awesome! I'm too lazy right now to check, but does it work with Remastered or 1.1.16 only?
[04:18 pm]
Dem0n -- o nvm you're talking about SCDB, not the map
[04:17 pm]
Dem0n -- wtf is a "software innovation" in BW LMAO
[04:16 pm]
Dem0n -- no
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