Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Digital System Design
Digital System Design
Apr 2 2014, 9:34 pm
By: Cinolt  

Apr 2 2014, 9:34 pm Cinolt Post #1



Currently taking a computer engineering course, I became interested in digital system design.

Abstracting out the electrical details, I made a map to simulate digital design, which in its essence is logic circuits like "x AND y = z", but becomes immensely more interesting with sequential circuits, where memory is maintained. Thus, sequential circuit design was of core importance when making this map, and sequential circuits are possible.

Kind of lazy to explain the specifics without a demand, but a lot of it should be self evident if you have knowledge of digital design. Here is an implementation of an S-R latch, clearly showing output that is based on state other than its current input.



The beauty of this doesn't lie in the functional result itself, but in the fact that the entire circuit is only composed of:
1) SOURCE (hydralisk) - provides a signal
2) LINE (zergling) - conducts the signal
3) GATE (defiler) - restricts or conducts a signal (there is a distinction between UP and DOWN gates, for unburrowed and burrowed respectively. The CMOS analogue to these would be NMOS and PMOS transistors).
And for convenience,
4) JOINT (infested terran) - basically a LINE that you can move around or burrow without it getting Given away.

I currently haven't tried to go beyond a simple Latch circuit, and I don't know if this map works for circuits more complex involving multiple latches/flip-flops, as there is no inherent synchronicity to any system, as there is no clock. I'll find that out later, but for now I'm deciding to release what I've made so far.

http://www.staredit.net/?file=2950

Post has been edited 1 time(s), last time on Apr 2 2014, 9:41 pm by yoonkwun.



None.

Apr 3 2014, 8:24 am trgk Post #2



http://en.wikipedia.org/wiki/Wireworld



EUD

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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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