Staredit Network > Forums > SC1 Map Production > Topic: Kingdom Age
Kingdom Age
Dec 1 2013, 7:51 am
By: death6373  

Dec 1 2013, 7:51 am death6373 Post #1



Welcome to my first and largest map i've ever made (Kingdom Age) the name will probably change. I started working on this about about 2 years ago but like anything else i've ever done it's never been finished. It probably seems like there isn't much info on the map below but i'll add more details tommorrow

Map info: This is a 1 - 5 player open rpg do whatever you want how you want whether it's hunting or thieving or just simply getting drunk. Set in the old medieval times. [Warning there could be alot of changes that might happen due to Starcraft being Starcraft.]

Storyline: Your an adventurer arriving in the city. You start as a nobody low-life slave who doesn't know of his importance and role in city. Something evil is stirring beyond the walls and gates of the city. Will you play your part in this story or will you sit back and watch as others pass you by in fame and glory?

Release Date: My goal is to get a beta version of the game done in 1 or 2 months

Map Features: The map uses a menu system of clicking and key pressing (shown below) and a shuttle inventory (not shown below). The idea I have is that the key presses only display texts for the current player and center view to the clicking menu which shouldn't cause a desync problem to my knowledge. The clicking menu is the one that actually does something like subtract gold.

Terrain: 80% done
Triggers: 5%
Ideas: 5%
Quests and other: 0%

Below is showing diffrent options on what you can do in game


Shows the clicking menu


This is what i want to do


The minimap of the terrain so far


Thanks for reading

Post has been edited 5 time(s), last time on Dec 2 2013, 9:35 pm by death6373.



None.

Dec 1 2013, 7:57 am Leeroy_Jenkins Post #2



Looks good can't wait to see it!



None.

Mar 7 2014, 9:31 am Stranger Post #3



Looks really interesting. Very high potential and nice features.

I hope people will be able to play it ! :)

P.S : I like pretty much the tables and bar on the first screen xD



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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