Staredit Network > Forums > Modding Discussion > Topic: DatEdit bug with weapons.dat
DatEdit bug with weapons.dat
Oct 7 2013, 8:55 pm
By: pastelmind  

Oct 7 2013, 8:55 pm pastelmind Post #1



I just noticed that DatEdit coerces weapon ranges to multiples of 16.

Ex: Default range for Kaiser Blades is 25 pixels, but DatEdit changes this to 16 (displayed as 1 when editing) when saving the DAT file.

I discovered this while writing a custom compiler/decompiler for DAT files :/



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[03:12 pm]
lil-Inferno -- cognitive overload
[03:12 pm]
lil-Inferno -- Wing Zero
Wing Zero shouted: Terraria was the shit and I wanted to share it with everyone
ya, now there's way too much shit to actually enjoy it lmao
[02:40 pm]
MTiger156 -- 0.0147 puts the price at $37.57. How about $36?
[04:52 am]
Vrael -- ez, 1 mineral == 1 dolla dolla bill yo
[04:10 am]
Wing Zero -- Terraria was the shit and I wanted to share it with everyone
[04:10 am]
Wing Zero -- I would have given it for free
[04:06 am]
jjf28 -- Dem0n
Dem0n shouted: The official conversion rate is 0.0147 dollars per mineral, as defined by when I gave Wing Zero ~680 minerals in return for a $10 game.
what's the date on that transaction? :megathink:
[03:57 am]
Dem0n -- overpaid* jesus
[03:57 am]
Dem0n -- jjf overpayed smh
[03:57 am]
Dem0n -- The official conversion rate is 0.0147 dollars per mineral, as defined by when I gave Wing Zero ~680 minerals in return for a $10 game.
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