Staredit Network > Forums > General StarCraft > Topic: Extracting icons from bncache.dat
Extracting icons from bncache.dat
Oct 3 2013, 5:47 am
By: iCCup.xboi209  

Oct 3 2013, 5:47 am iCCup.xboi209 Post #1



The farthest I got was extracting the bni files and converting them to TGA format, can't seem to open the TGA files though.

Post has been edited 1 time(s), last time on Oct 3 2013, 5:53 am by iCCup.xboi209.




Oct 3 2013, 6:09 am jjf28 Post #2

Cartography Artisan

says here that Microsoft Paint and Adobe Photoshop (trial link) can open them



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 3 2013, 6:33 am iCCup.xboi209 Post #3



I've already tried with Photoshop




Oct 3 2013, 1:17 pm Moose Post #4



Perhaps IrfanView will be able to open it.




Oct 3 2013, 1:20 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe they aren't (properly) converted to TGA so programs have trouble opening them as such.

Post has been edited 1 time(s), last time on Oct 3 2013, 6:46 pm by NudeRaider.




Oct 3 2013, 2:15 pm iCCup.xboi209 Post #6



I used the bni2tga.exe program found in pvpgn, I don't know of any other programs to convert bni files into any image format.




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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
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