Staredit Network > Forums > Modding Discussion > Topic: General Plugin Template Project
General Plugin Template Project
Sep 16 2013, 5:03 pm
By: pastelmind  

Sep 16 2013, 5:03 pm pastelmind Post #1

Hi all...I've been working on GPTP for quite a while now, mostly doing stuff like this:


Just asking, would you be interested in helping GPTP? Anything from feature requests, bug reports to code reviews/actual programming would be awesome.
For anyone interested, I set up a little home page at

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Apr 8 2014, 9:46 am Raygoza Post #2

What about adding SC2 like Shield recharging as an option?
requirements would be stay out of combat long enough till the shields start recharging fast as in the halo games.
Buildings could take 30 and units 15, the best thing would be if you could assign this to specific units too and if you could decide the values when you assign this plugin.


Apr 8 2014, 7:44 pm Sand Wraith Post #3


I would like to see methods of controlling in-flight weapon projectiles/sprites and calling certain iscript animations upon button presses without having to go through the order framework (I guess?)

Those samples are really cool btw. Did you draw those lines using SC's own engine or did you use an imported library's capabilities?

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[2019-6-16. : 5:37 am]
Pr0nogo -- just open a game sound and compare it to your waveform, normalize/amplify as necessary
[2019-6-16. : 5:00 am]
SiKiN -- :wob:
[2019-6-16. : 5:00 am]
SiKiN -- than*
[2019-6-16. : 5:00 am]
SiKiN -- nvm someone just told me most sound files ingame are 20d higher volume then most recordings you import.
[2019-6-16. : 4:35 am]
SiKiN -- I meant 80% quieter
[2019-6-16. : 4:35 am]
SiKiN -- /wIs there a guide on .wav files on here? The ones I implemented are like 20% quieter than the originals. The game sounds make them impossible to hear.
[2019-6-16. : 2:05 am]
Moose -- :wob:
[2019-6-16. : 1:54 am]
lil-Inferno -- :wob:
[2019-6-16. : 1:04 am]
O)FaRTy1billion[MM] -- :wob:
[2019-6-16. : 12:54 am]
Wing Zero -- :wob:
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