Staredit Network > Forums > Modding Assistance > Topic: Question about attack criteria
Question about attack criteria
Feb 24 2013, 4:35 am
By: DuplexBeGreat  

Feb 24 2013, 4:35 am DuplexBeGreat Post #1



Hello, I am a noob trying to make a mod with specific ideas in mind, and while I've read enough tutorials that everything else seems to be working, there is one problem: I'm trying to get the Hero Marine unit to have an standard attack that only affects biological, non-building units (such as Zerg units, other marines, zealots, etc. No Zerg buildings.) This is not working. I've tried many different checking many different combinations of the little boxes in the bottom right corner of the Weapons DatEdit screen, but no matter what I do the attack affects all units, air and ground. Help, please?



None.

Feb 24 2013, 4:19 pm Biophysicist Post #2



The Attack order ignores targeting flags entirely. The only way to do it is to set his attack order to something other than Attack, in the AI Actions section of units.dat, then use iscript to make that other order into a normal attack. I think you can set up some unused order to work; I'll test it.

EDIT: Tests show that you cannot use an unused order. You're going to have to cannibalize some existing spell. You'll want to set its energy cost to 0 in techdata.dat, then set the hero Marine's Attack Unit order to the order for that spell, then change the spell's weapon to work like his normal weapon.

Post has been edited 1 time(s), last time on Feb 24 2013, 4:33 pm by Biophysicist.



None.

Feb 24 2013, 5:45 pm DuplexBeGreat Post #3



Ok, thanks. I'll do that.




Feb 25 2013, 5:50 pm pastelmind Post #4



One alternative is to change the weapon type to splash (air) and give it a very small inner splash radius (5 inner / 0 medium / 0 outer). Then the weapon damage would obey the biological / no-building flags.



None.

Mar 2 2013, 11:59 pm Sand Wraith Post #5



A splash of 1 inner would probably be better/safer, since flying air units can stack on each other very closely.




Mar 4 2013, 11:07 am pastelmind Post #6



Well that's what Splash (Air) is for. With Splash (Air), you only deal 100% damage to the main attack target. Since you have 0 medium / outer splash radius, no other units are harmed.

More info on splash damage.



None.

Mar 18 2013, 2:54 pm Sand Wraith Post #7



That's pretty cool. I never knew the exact behaviour of Splash Air.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
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NimoStar -- plus most of the human APM is just spam clicking APM inflation
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NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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