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Patch 1.5.0 now live

Creator: Ahli
Time: Jul 31 2012, 12:51 pm

Post #1     Ahli Jul 31 2012, 12:51 pm

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STARCRAFT II - Patch 1.5 released
--- Patch 1.5.0 ---
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Patch 1.5.0 has been released.

The changelog out of the launcher is available already.

Blizzard even created an article about the patching process.

Update:
Blizzard released a tutorial for the Editor's Cutscene Module, too.

If you want to learn more about the arcade, you can read this article.


Update:
Apparently each account has now 157mb of publishing space. Sadly the amount of files remained 20.
Warning:

Patch 1.5 deletes all files in the "Mods" folder.

Mods that belong to maps are required to exist in that folder.

So BACKUP your mod files BEFORE patching to avoid data loss.
This post was edited 7 times, last edit by Ahli: Aug 1 2012, 10:59 am.

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Post #2     IskatuMesk Jul 31 2012, 2:17 pm

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I see no mention of startools? Did they forget to include it? No point in patching if it isn't there.

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Post #3     Ahli Jul 31 2012, 3:11 pm

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Quote from IskatuMesk
I see no mention of startools? Did they forget to include it? No point in patching if it isn't there.
Nothing, yet.

Maybe they will release something via a forum post like the cut-scene editor tutorial.
But I don't expect it to come in near future. But I would hope that they will release it soon even if it is a buggy beta version. Some people can make sense to it and improve existing plugins, etc. It won't be that their plugin is completely unusable right now as their modelers work with these tools, too. We were able to figure out many parts of the data editor without documentation, too.

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Post #4     IskatuMesk Jul 31 2012, 3:16 pm

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It won't be buggy. It's been finished since they started the game. It's just a 3ds max plugin, the same thing they've been using to put their assets in the game since forever. There's no reason to hold it back. It should have just come out with the game like any other company with a shred of respect for custom content would have done.

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Post #5     TF- Jul 31 2012, 3:21 pm

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Quote from IskatuMesk
It won't be buggy. It's been finished since they started the game. It's just a 3ds max plugin, the same thing they've been using to put their assets in the game since forever. There's no reason to hold it back. It should have just come out with the game like any other company with a shred of respect for custom content would have done.

Yeah, it's getting pretty Kafkaesque tbh.

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Post #6     Ahli Jul 31 2012, 7:33 pm

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Apparently each account has now 157mb of publishing space. Sadly the amount of files remained 20.

edit:
My arcade beta invitation talks about the star tools which contains the 3ds Max plugin. So I hope that it will be released in very near future.
This post was edited 1 time, last edit by Ahli: Aug 1 2012, 1:07 am.

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Post #7     IskatuMesk Aug 1 2012, 12:04 pm

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Just a heads up, 1.5 deletes everything in your game's mod directory. I don't know if it tells you that in the article or not, but if it does, it's not fucking blatant enough amidst that huge wall of text.

Rest in peace, Apex.

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Post #8     ClansAreForGays Aug 2 2012, 2:06 am

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1.5 is sucking. not seeing any different games hosted under the open games category. Still the same old SotIS and monobattle crap. In the beta, there were so many inventive new arcade games, that can't even be searched out on the live 1.5. WTF! I want my SAT Control!

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Post #9     IskatuMesk Aug 2 2012, 2:08 am

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Supposedly there's a lot of problems involved in just getting the maps to show up on the arcade, so that may be why.

But I'm not surprised to hear the dota clones are still top regardless.

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Post #10     CecilSunkure Aug 2 2012, 2:18 am

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Pathfinding is fucked up. Sometimes workers and other units take retarded paths...

Patch 1.5 -- Reverting to BW dragoon pathfinding.

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Post #11     Ahli Aug 2 2012, 6:48 am

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Quote from CecilSunkure
Pathfinding is fucked up. Sometimes workers and other units take retarded paths...

Patch 1.5 -- Reverting to BW dragoon pathfinding.
Oh that's why some custom maps have retarded workers.

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