Staredit Network > Forums > SC1 Contests > Topic: One-Month Raiders of the Lost Archive Contest
One-Month Raiders of the Lost Archive Contest
Jul 23 2012, 6:32 am
By: Pr0nogo  

Jul 23 2012, 6:32 am Pr0nogo Post #1

Quote from name:Crescendo Entertainment

Pr0nogo of Crescendo Entertainment presents, the One-Month 'Raiders of the Lost Archive' Contest!

Have you ever had a project that never made it past the conceptional stages? What about something you made a few maps for but never completed? What's that? All you did was a few odd changes in DatEdit and some tinkering in SCMDraft? Whatever the case may be, this contest is just the reason you'll need to boot up the map editor, flesh out the modding tools, and start hacking away at that old, 'archived' project once more. Bring it up to your current standards! Oh, and don't forget your signature bull whip, Mr. Jones.


  • This is a month-long contest. All submissions must be submitted by Friday, August 31st, 11:59 PM EST to be eligible for prizes, or Monday, September 3rd, 11:59 PM EST to be eligible for judging.
  • All submissions shall be judged solely by Pr0nogo, co-founder of Crescendo Entertainment.
  • All submissions must be projects that were previously in progress but have since been abandoned. No submission may be close to completion - they all must be relatively early into the developmental stages.
  • Only one submission per participant is allowed.
  • Maps, mods, EUD actions, etc. are all fair game. As long as the judges can run and play your submission, your submission will be judged. This means that you may submit a modding project; maps are not required, though they are obviously encouraged.
  • All contestants must provide an 'entry post' that details the product they intend to update.
  • Late submissions (submissions after August 31st, 11:59 PM EST) will not be eligible for prizes.


Aesthetics (15)
The looks and appeal: terrain, graphics/effects, and attention to detail are an integral part of this score.
Total: _/15

Design (10)
The planning and conception; this score reflects thought and creativity.
Total: _/10

Function/Gameplay (25)
How well systems perform, their level of quality, and ease-of-use. This is the map's implementation and "practical" score.
Total: _/25

Professionalism/Completion (15)
Grammar and consistency. This category evaluates not only if the project is complete, but also if it is well-structured and devoid of discrepancies.
Total: _/15

Progression (15)
How has the project progressed from the old, unfinished version to the final submission that I will play?
Total: _/15

Enjoyability (10)
Did I have fun playing your submission? To improve this score, see how much fun you have testing things out in the alpha/beta stages of your project, and try to see how you could further the enjoyment.
Total: _/10

Originality (5)
In a world where everything has been done before, how can you hope to be original? That's the challenge. Surprise me. Keep me on my toes.
Total: _/5

Extras (5)
What bonuses did you include? What lengths did you go to to apply atmosphere, intuitive design, and style to your submission?
Total: _/5



Winners will receive Amazon gift cards that they can use to purchase one or more of the above prizes - or a prize of their own choice!

FIRST PLACE winners receive a $20 Amazon gift card - enough to purchase both books.
SECOND PLACE winners receive a $10 Amazon gift card - enough to purchase one of the books.
THIRD PLACE winners receive a $5 Amazon gift card. Buy yourself some SC candy.

First, second, and third place winners will also receive all pre-order bonuses of Crescendo Entertainment's upcoming release, The NOMAD Saga: Loyalty. This includes the official soundtrack, several written short stories, and bonus missions to compliment the campaign!

Additionally, every entrant will be rewarded fifty (50) Minerals for their efforts in participation, regardless of whether or not they score in the top three.
As with all other prizes, entrants must complete their submission by August 31st, 11:59 PM EST to be entitled for the mineral prizes.

Good luck to all; happy raiding, Indy!
If you need some ideas of where to start, or are just wondering what the mindset behind this contest was, you can take a gander at the podcast we made to kickstart this whole thing off.
[video embed forthcoming; check back within the next two days]

Post has been edited 1 time(s), last time on Jul 26 2012, 5:21 pm by Pr0nogo.

Jul 26 2012, 3:43 pm Jack Post #2

>be faceless void >mfw I have no face

Wow didn't even see this. Probably entering. Maybe with Predator, or Sand, or Dead Frontier, or Mortal Kombat, or Necropolis. Lots of unfinished maps to choose from :D Probably not Sand actually, I have bigger plans for that. Mortal Kombat is most likely. Predator's basically complete so not really an unfinished map per se.

Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 26 2012, 3:46 pm Raitaki Post #3

Do Dead Frontier Do Dead Frontier Do Dead Frontier


Jul 26 2012, 4:42 pm Biophysicist Post #4

Finally a contest that isn't happening while I'm in Europe! :D I'll try a thing.


Jul 26 2012, 4:47 pm UnholyUrine Post #5

A contest with a good cause

I'm in -- I need to find a way to make starforge work in Windows 7.
Time to finish Kyuubi's Tainted Factory map.


Jul 26 2012, 5:16 pm Azrael Post #6

You should get a fair bit of activity with this one. If there's anything we're especially good at here, it's not finishing what we start.

Then again, we're so good at it, I don't know how many entrants will actually end up submitting something :P

Jul 26 2012, 5:19 pm Pr0nogo Post #7

All contestants will need to post something by August 5th (or their date of entry, whichever) that details the entry they'll be updating. I've added that to the rules.

Jul 27 2012, 1:46 am M-RP)Dreamscape Post #8

I'll rummage through old ideas and see what I can put new skills to.


Jul 27 2012, 4:59 pm M-RP)Dreamscape Post #9

My project for this will also be the one I'm doing for Oh_Man's contest. Killing two birds with one scmdraft.


Jul 27 2012, 5:55 pm Pr0nogo Post #10

haaaaaaaa like that's allowed


just kidding it is

Jul 27 2012, 6:35 pm Jim_Raynor Post #11

My name is Church.

I'm in. I'll post a thread for my project (relatively) soon.

Anything that can go wrong, will go wrong.

Jul 27 2012, 7:27 pm Pr0nogo Post #12

You guys better make the best thing evur

nahhh just kidding.

Jul 27 2012, 10:11 pm Jim_Raynor Post #13

My name is Church.

Hey Pr0, can we touch up the projects a bit to make them more 'modernized' to our current standards, or are we to make it exactly as it would have been?

Anything that can go wrong, will go wrong.

Jul 27 2012, 10:14 pm Pr0nogo Post #14

You're supposed to flesh it out more and bring it up to current standards.

Jul 27 2012, 10:15 pm Jim_Raynor Post #15

My name is Church.

Okay, thanks. I'm assuming that means you'll be voicing it? :bleh:

Anything that can go wrong, will go wrong.

Jul 27 2012, 10:17 pm Pr0nogo Post #16

For this, since I'm the sole judge, I won't be voicing anything for the submissions. If you plan on updating it afterwards, though, I'll do so.

Aug 1 2012, 7:29 pm Jim_Raynor Post #17

My name is Church.

Sorry, gonna have to drop out. I wont' be here for a lot of August. If you're okay with it, I'd like to be a judge.

Anything that can go wrong, will go wrong.

Aug 1 2012, 11:09 pm Pr0nogo Post #18

You can't drop out. Once you're in, you're in for life.

Aug 6 2012, 7:16 pm Biophysicist Post #19

Quote from Pr0nogo
All contestants will need to post something by August 5th (or their date of entry, whichever) that details the entry they'll be updating. I've added that to the rules.
I lacked Internet access on that date, so I'll be doing so now. My entry will be a revision of a revision of an old mod called Xanadu, which was inspired by a pretty awful TV show called Code: Lyoko (and ForTheSwarm, who was working on the original with me, called it Code: Xanadu, which may or may not have actually been the official title). After the original fell through due to me being a derp and FTS vanishing, I tried revising it a bit after learning C++ better. The story is... Kind of dumb, but important to the gameplay. Scientists developed a method of sending physical objects through the Internet, through so-called Xanadu servers. A network of these was established, under the direction of an AI called Trance. Unfortunately, anarchist hackers wrote a virus that drove Trance insane and could corrupt Xanadu servers to deploy virus units in the physical world, and now there's a three-way war in and out of cyberspace between the anarchists, Trance, and the Xanadu Defense Force, a coalition military trying to shut down the network.

The main difference between Xanadu and regular SCBW is the virtualization mechanic. Units can be either material or virtual; material units cannot usually interact with virtual units, or vice-verse, though splash damage and some spells work across this divide regardless of source. Units in the vicinity of an allied Transfer Point can switch between the two modes; each base starts with one Transfer Point owned by the owner of the base, and more can be deployed by worker units.

I will also give brief information about each faction here. The XDF's main mechanic is a unit, the Firehawk Shuttle, which is a transport that acts as a mobile Transfer Point. Trance doesn't have many units, but can customize his units on the fly with Grafters; basically, virtualized Grafters can design custom upgrades and apply them temporarily to all units. The third faction wasn't fleshed out much, but would have represented the anarchist hackers; their focus was going to be on indirect warfare, harassment, and black operations.


Aug 8 2012, 9:50 pm 3FFA Post #20

Funny thing is I used to love that show just because it did the whole teleporting type of Star Trek thing. That and there was nothing on whenever it was on :blush:


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