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Galactic Commander, Revolutionary new concept

Creator: ws-Impeached
Time: Dec 24 2007, 8:42 am

Post #1     ws-Impeached Dec 24 2007, 8:42 am

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You start with a Command Ship two weapon emplacements for it. Whenever you steer your command ship, your weapons (many possible weapons to buy) will be moved in formation around your command ship. To win, you destroy all enemy command ships (4 players).

In the middle of the map, there are raw materials , which you use your tractor beam to tow over to your command ship. Minerals are gathered from these.

Using minerals, you may buy new weapons and accessories.
Weapons
-Interceptor (Creates an interceptor in your carrier) - $1000
-Torpedo (Sends a torpedo flying out at the nearest enemy command ship, hitting for 1000 damage (7500 max for command ship) - $1250
-Missile Turret (Wraith) - $1500
-Magma Gun (Devourer) - $3000
-Plasma Cannon (Corsair) - $4000
-Artillery (Will send a scourge in one at a time enemies within it's range, but not if they are too nearby) - $5000
-Place Air Mine (Will place a mine that will do 1500 damage to an enemy that runs into it. May be disabled by an enemy tractor beam) - $6,000
- Pulse Cannon (Will send an explosive at enemies within range every 1.5 seconds, dealing heavy damage) - $10,000

Accessories/Miscellaneous:
-Sensor Array (pings every 10 seconds, revealing enemies in a ~60x60 radius for a moment) - $2500
-Crew Bay (allows maximum health) - $2000
-Shields (gives your command ship a 3000 health shield) - $5000)
-Full Repair (fully repairs your command ship and all weapon placements) - $4000
-Tractor Beam (gathers raw materials for minerals by towing them to your ship. May also steal enemy weapons by getting near them then towing them to your ship. Science Vessel. 1 at a time only) - $700
-Ion Pulse (temporarily disables all enemy ships within its range) - $1500
-Storage Bay (increases maximum minerals by 5,000) - $1000
-


Things will be bought using a shuttle for accessories and a dropship for weapons. That means I can have 8 weapons and 8 accessories, unless I have enough ideas to need more shopping transports.


Screenshots:
( user posted image )
Towing raw materials to your command ship, kind of the way an SCV would carry minerals to a command center.

( user posted image )
Loading raw materials which were towed from the raw material deposit onto your command ship.

( user posted image )
Artillery firing at an enemy ship after a sensor ping reveals it.

( user posted image )
Artillery hitting an enemy.




Any ideas anyone has for weapon placements or accessories, voice them please.
This post was edited 5 times, last edit by Impeached: Dec 27 2007, 5:09 am.
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Post #2     ws-Impeached Dec 27 2007, 5:09 am

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*updated*
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Users in this topic:


[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
[04:37 am]
The Great Yam -- Sorry, it's very hard to type with boxing gloves on.
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