Staredit Network > Forums > SC1 Map Production > Topic: Galactic Commander
Galactic Commander
Dec 24 2007, 8:42 am
By: Impeached  

Dec 24 2007, 8:42 am Impeached Post #1



You start with a Command Ship two weapon emplacements for it. Whenever you steer your command ship, your weapons (many possible weapons to buy) will be moved in formation around your command ship. To win, you destroy all enemy command ships (4 players).

In the middle of the map, there are raw materials , which you use your tractor beam to tow over to your command ship. Minerals are gathered from these.

Using minerals, you may buy new weapons and accessories.
Weapons
-Interceptor (Creates an interceptor in your carrier) - $1000
-Torpedo (Sends a torpedo flying out at the nearest enemy command ship, hitting for 1000 damage (7500 max for command ship) - $1250
-Missile Turret (Wraith) - $1500
-Magma Gun (Devourer) - $3000
-Plasma Cannon (Corsair) - $4000
-Artillery (Will send a scourge in one at a time enemies within it's range, but not if they are too nearby) - $5000
-Place Air Mine (Will place a mine that will do 1500 damage to an enemy that runs into it. May be disabled by an enemy tractor beam) - $6,000
- Pulse Cannon (Will send an explosive at enemies within range every 1.5 seconds, dealing heavy damage) - $10,000

Accessories/Miscellaneous:
-Sensor Array (pings every 10 seconds, revealing enemies in a ~60x60 radius for a moment) - $2500
-Crew Bay (allows maximum health) - $2000
-Shields (gives your command ship a 3000 health shield) - $5000)
-Full Repair (fully repairs your command ship and all weapon placements) - $4000
-Tractor Beam (gathers raw materials for minerals by towing them to your ship. May also steal enemy weapons by getting near them then towing them to your ship. Science Vessel. 1 at a time only) - $700
-Ion Pulse (temporarily disables all enemy ships within its range) - $1500
-Storage Bay (increases maximum minerals by 5,000) - $1000
-


Things will be bought using a shuttle for accessories and a dropship for weapons. That means I can have 8 weapons and 8 accessories, unless I have enough ideas to need more shopping transports.


Screenshots:

Towing raw materials to your command ship, kind of the way an SCV would carry minerals to a command center.


Loading raw materials which were towed from the raw material deposit onto your command ship.


Artillery firing at an enemy ship after a sensor ping reveals it.


Artillery hitting an enemy.




Any ideas anyone has for weapon placements or accessories, voice them please.

Post has been edited 5 time(s), last time on Dec 27 2007, 5:09 am by Impeached.



None.

Dec 27 2007, 5:09 am Impeached Post #2



*updated*



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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