Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD] Unit Selection System
[EUD] Unit Selection System
Apr 27 2012, 4:50 am
By: Sacrieur  

Apr 27 2012, 4:50 am Sacrieur Post #1

Still Napping

Unit selection for particular heroes at the beginning of maps can be rather clumsy in modern maps, so I created a map to demonstrate how to do this sort of thing with EUDs in a way that didn't involve walking civilians to annoying beacons. As an added bonus, I added the de-cloaking animation for aesthetics. Also, because the triggers used aren't local, it's safe for multiplayer.

Sure, this requires a few more triggers than bringing a unit to a designated area, but it's ultimately more rewarding for the player and seems far more professional.

Attachments:
Selection System.scm
Hits: 12 Size: 35.63kb



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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