Chess Map
Dec 21 2007, 1:22 pm
By: Prestige  

Dec 21 2007, 1:22 pm Prestige Post #1



I wanted to make a chess map but I am not sure if it possible to stop players from making illegal or multiple moves in one turn. If anyone knows how I can do this if at all please help.



None.

Dec 21 2007, 6:17 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It IS possible but you would need an incredible amount of trigger to make it work somehow (probably not very convenient) and I'd say its not worth the trouble.

For checking valid moves you could use a mobile grid or
a coordinate system and arithmetics.




Dec 21 2007, 10:02 pm Moose Post #3

We live in a society.

It's been done.




Dec 21 2007, 10:03 pm Prestige Post #4



How would I even start doing that? LOL I am aware that it would take awhile but I want to learn how to do it.



None.

Dec 21 2007, 10:48 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Mini Moose 2707
It's been done.
Really? WOW never heard of it. Do you have it? or a link? I'd like to see it.




Dec 22 2007, 4:21 pm Vi3t-X Post #6



I kinda made this up right now but:

Step-1
Name your Units As Follows:
King, Queen, Rook, Bishop, Knight, Pawn, Selector (fast flying unit that can attack ground). From there you can name whatever the hell you want

Step-2
Make 64 3x3 locations and tile them so they align 8x8

Step-3
Have an area where the selector will be placed. Say this is "Unit Select".
Turn Start, Give Player 1 unit Selector at loc "Unit select"
Create units king, etc...
Player 1 kills [unit]
Remove all units
Spawn 1 [selected unit] at location "READY"
Spawn 2 [selected unit] at location "Unit Select" One belonging to P8, the other P7
Player kills P8, player selects the right, and so on.

Step-1
Player has selected [example: RooK]
Spawn Selecor at "Chess Board"
Create [Target (air unit)] at vaild..

ok, ill continue this later... im to lazy to work it out right now



None.

Dec 22 2007, 7:55 pm Moose Post #7

We live in a society.

LOL, I forgot to attach the map.




Dec 22 2007, 10:08 pm Falkoner Post #8



It'd be so much easier just to use mobile grids...



None.

Dec 23 2007, 12:54 am Vi3t-X Post #9



That too, but meh, its my way.

To Presige:

Sorry man, but moose posted the map. Im too lazy to do it if someone already has.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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