Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Heroes not gaining XP
[SOLVED] Heroes not gaining XP
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Mar 27 2012, 12:15 am
By: PunWisp  

Mar 27 2012, 12:15 am PunWisp Post #1



Following this guide here

http://www.hiveworkshop.com/forums/data-editor-656/create-hero-attributes-167754/

I was trying to learn how to make a hero, so I made a new map, and was turning zealots into heroes, to throw around ideas for future stuff. Well, after getting through most of this.. The one big issue I am having is that Heroes don't gain xp from killing units.. And I am having a very difficult time figuring out why. I have it set so it requires 10 xp to go from level 1 to 2, and I have 1 attribute (Strength). Which its very difficult to test everything if units don't give xp.. And this guide doesn't go into much of any depth in that regard besides sharing xp. Apparantly its suppose to be all set up and work after creating the veterancy system. But it doesn't...

I am using lings/drones as fodder for testing the leveling system.


EDIT: Found the issue after looking it up more, the trigger with the default melee options disables xp gain, disabling trigger solves the issue.

Post has been edited 1 time(s), last time on Mar 27 2012, 12:32 am by PunWisp.



None.

Mar 27 2012, 12:36 am DevliN Post #2

OVERWATCH STATUS GO

If you have the time, I recommend watching all of OneTwo's tutorial videos starting with this one. They're pretty simple explanations of how to create heroes.

That said, it seems like the issue is that units aren't providing any experience points. Go to the Zergling and Drone units, and find the "Combat: Kill Experience:" field. Set that to 1, or whatever value you want. Now try to kill them to gain experience.

If you still aren't getting any experience, it seems like that would be an issue with the veterancy behavior. Are you sure you have the veterancy added to the hero's "Behavior: Behaviors+"? Though I don't think it is necessary, it may also help to set the unit's "Unit: Flags+" to include "Hero."

Hopefully one or both of those helps.

EDIT:
Nevermind. :awesome:



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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