setting build time
Post #4
Ahli
Feb 25 2012, 5:32 pm
Post #8
Ahli
Feb 26 2012, 9:09 pm
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Nothing yet! Almost done. Very powerful, very strong.
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Tokens are just text replacements. It is intended to be like a variable for editor usage.
You can change the token or change all wrong references. But the token can be buggy, too, as seen as when it become "none" after duplicating. You need to change all references by yourself, then. At least I'm sure that the actor events need to be corrected, some other fields may be ok. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17 Stormwern Mar 1 2012, 12:56 am
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The Nexus actor has the model in question, but there is no mention of it in the events, and no mention in the xml code. The animplay in events is called "ConstructionDeath", which a) makes no sense, and b) seems completely taken out of thin air, and I still have the original problem of not being able to tell which probe made the building.
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They are like tiny triggers. ![[close]](/images/up.gif)