lil-Inferno's Indie Game!, OUT NOW FOR XBOX LIVE INDIE GAMES!
Post #1
lil-Inferno
Jan 15 2012, 10:01 pm
Post #2
Observer12425
Jan 15 2012, 10:31 pm
Post #3
HCM™Aristocrat
Jan 15 2012, 10:33 pm
Post #4
lil-Inferno
Jan 15 2012, 10:35 pm
Post #5
HCM™Aristocrat
Jan 15 2012, 10:39 pm
Post #6
lil-Inferno
Jan 15 2012, 10:41 pm
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Literally Hitler
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This looks awfully similar to a flash game with the same concepts which I've seen before. http://www.newgrounds.com/portal/view/566168 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
HCM™Aristocrat
Jan 15 2012, 10:48 pm
Post #8
lil-Inferno
Jan 15 2012, 10:59 pm
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Literally Hitler
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nothing like my game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #9
CecilSunkure
Jan 15 2012, 11:34 pm
Post #10
lil-Inferno
Jan 16 2012, 1:18 am
Post #11
lil-Inferno
Feb 14 2012, 3:30 am
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Literally Hitler
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I haven't really kept SEN updated in the development of this game, but it's playable now!
Here's a load of animated .gifs of sprites (blown up and not necessarily at the same animation speed as in-game): Player (blown up 1000%) Turtle Enemy (needs name, blown up 2000%) Coin (blown up 1000%) Here's a screenshot of a demo level I made featuring an enemy, coins, lava, etc. (This level won't show up in the final product, and the tile art doesn't necessarily reflect what the final product will have) ![]() Here's a screenshot from the map editor I made using Windows Forms to assist in level creation. ![]() I just realized how many of my "specifications" from the original post that I broke. This post was edited 1 time, last edit by lil-Inferno: Feb 14 2012, 3:37 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12 Positively Feb 14 2012, 3:32 am
Post #13
lil-Inferno
Feb 14 2012, 3:33 am
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Literally Hitler
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Ahah epic :], it's only for X-Box? This post was edited 1 time, last edit by lil-Inferno: Feb 14 2012, 3:51 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14
lil-Inferno
Feb 15 2012, 9:19 pm
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Literally Hitler
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I'm testing consecutive defeats of enemies granting a multiplier to score gained (e.g. enemy 1 gives 5 score, enemy 2 gives 10 score, enemy 3 gives 15 and so on until the player touches the ground). It works! You can also see some re-texturing and some rudimentary background scenery.
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Post #16
lil-Inferno
Feb 15 2012, 9:58 pm
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Literally Hitler
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I watched a gameplay video of Pixel Man. You really should change the level end thing; having a yellow box just like in Pixel Man is kinda lame. ;o ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17 Mp)HellFire Feb 15 2012, 10:21 pm
Post #19
lil-Inferno
Feb 15 2012, 10:36 pm
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Literally Hitler
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I demand a demo. I demand it now!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #20 Mp)HellFire Feb 16 2012, 12:45 am
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Prerequisite check for system component Microsoft .NET Framework 4 Client Profile (x86 and x64) failed with the following error message:
"Installation of the .NET Framework 4 Client requires Windows XP SP2, Windows 2003 SP1, Windows Vista, or later. Contact your application vendor." See the setup log file located at 'C:\DOCUME~1\Owner\LOCALS~1\Temp\VSD17F.tmp\install.log' for more information. well okay. my computer is old and out dated ![]() ![]() ![]() ![]() ![]() ![]() |
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