Pathing Issue, My map, come check out this thingy majigger!
Post #1 Mouse Jan 13 2012, 3:00 am
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Well, in my map, I have these Arbiter Tribunals on water and it is screwing up the pathing of the workers when they go to different bases. The map is only protected with Uberation so it's not hard to open it at all. If you need help, go dl SCM from the program section.. But anyways, I would like some advice to fix the pathing besides just removing the Arbiters if possible. Thanks ;P
~Mouse ![]() ![]() ![]() ![]() ![]() ![]() ![]() Classic Cat n Mouse Jungle; Classic Cat n Mouse 2: Beta v0825, Beta v0835, vFINAL; Classic Cat n Mouse 3 |
Post #2
Lanthanide
Jan 13 2012, 3:07 am
Post #3 Mouse Jan 13 2012, 3:10 am
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They aren't on the water, they replaced the water so that the enemy has a chance to get into the base later on in the game. It's on open grass, I guess look at the map if you don't understand lol.
Edit: And thanks for the quick response. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Classic Cat n Mouse Jungle; Classic Cat n Mouse 2: Beta v0825, Beta v0835, vFINAL; Classic Cat n Mouse 3 |
Post #4
Lanthanide
Jan 13 2012, 3:13 am
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You haven't attached the map.
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O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #5 Mouse Jan 13 2012, 3:14 am
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I didn't click "Attach This" lol.
Attachments:
![]() ![]() ![]() ![]() ![]() ![]() ![]() Classic Cat n Mouse Jungle; Classic Cat n Mouse 2: Beta v0825, Beta v0835, vFINAL; Classic Cat n Mouse 3 |
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