Staredit Network > Forums > SC1 Map Production > Topic: Metal Gear Solid/Rush Bound
Metal Gear Solid/Rush Bound
Dec 13 2007, 5:06 am
By: Dark_Emperor  

Dec 13 2007, 5:06 am Dark_Emperor Post #1



I'm trying to see if a spotted trigger can be implemented, I don't think it's possible for right when a guard sees you for more to come running/appear, so I thought every time you kill a guard, it would generate 3 more around the current player. Each player would have their own location centered on him/her. I also wanted to see if it would be possible to have guards patrol a certain area, and if they are killed they re-spawn after x amount of seconds, would that be possible, and if so how could it be implemented.
I had another map, it would be a type of map were you get rushed by a bunch of units, and if you survive then the whole map is replaced by a bound, and as you progress it gets harder, any thoughts if it would be good or not?



None.

Dec 13 2007, 6:23 am blacklight28 Post #2



Ummm, UMS theories? But I think you can make guards respawn by having a location in their patrol area and have the conditions for the respawning trigger be, "Player X brings exactly 0 'Guards' to 'Patrol Area'" and have the actions say, "Wait 'X' seconds" then "Create '1' 'guard' at 'Patrol Area'.

I don't know if it'll still work if you put preserve in because then whenever there's 0 guards at the patrol area, then it'll keep restarting the trigger. So it'll keep restarting the wait. Try it.



None.

Dec 13 2007, 7:30 am Dark_Emperor Post #3



No that won't work...unless there was another trigger for the guards area. There would have to be x locations, 2 for the start/end patrol points, and one that was for the guard, it would have to be a big location, and if the guard left it (died) then he would re-spawn..But that would be useless if I wanted more than 1 guard in an area (which I do). I would have to find a way around that but I don't know how. Also any ideas on the "spotted" trigger? It would be hard to do because...if it was preserved, after you killed someone, guards would keep coming, and I wouldn't want it to happen for certain units that die by the player (bosses).



None.

Dec 14 2007, 2:46 am Marine Post #4



alright are you posting a map or just a question? because questions are for the UMS map making assistance forum not the map production forum...



None.

Dec 14 2007, 7:00 am Dark_Emperor Post #5



Quote from Marine57
alright are you posting a map or just a question? because questions are for the UMS map making assistance forum not the map production forum...
This is for maps in production, right? Or am I wrong, either case, it can always be moved/deleted and I'll just repost, it's just a few questions, and yeah, I'd post the map but not right now, because it's still "in production", which is why I'm asking the questions, but I think you're right this is in the wrong forum. So if I'm right and your right then I'm sorry, and if I'm wrong, then well that's cool too, just trying to get some answers that's all.

Actually, delete this thread, I reposted in UMS Map Making Assistance.



None.

Dec 15 2007, 5:32 pm Cheeseman119 Post #6



yea UMS Assistance is for questions this is for maps still being worked on incase you wanted to inform people get suggestions or new ideas read the Sub-Titles below the Forum name



None.

Dec 16 2007, 4:53 am Dark_Emperor Post #7



Quote from Cheeseman119
yea UMS Assistance is for questions this is for maps still being worked on incase you wanted to inform people get suggestions or new ideas read the Sub-Titles below the Forum name
Actually I asked about a bound/rush map, to see if people liked the idea.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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