Staredit Network > Forums > SC1 Map Production > Topic: Kingdom Hearts 2
Kingdom Hearts 2
Sep 1 2007, 8:50 pm
By: wingedcloud  

Sep 1 2007, 8:50 pm wingedcloud Post #1



k editing.

This are the systems i have decided for the game:

-3P RPG, Sora Donald and Goofy
-Character Selection, for fair play
-Information on Gummi Ships, Forms and Characters
-World Selection and Gummi Ship Mini Game
-Form System
-Item System
-Munny System <--- Obtainable only in training ground
-Training Ground System <--- Its different for each character, unless you choose to fight together
-Spell Skill System
-The dark Anti form auto trigger system with anti points
-Level System
-Official Storyline System, of course
-Mana System
-Supporting Characters (but not mulan or whatever, because im removing this for more units to use. sorry)

thats all for now. editing this when done more of the map

Post has been edited 1 time(s), last time on Sep 3 2007, 2:15 pm by wingedcloud.



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Sep 2 2007, 2:54 am Zell. Post #2



i wish you luck. now post some damn details.



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Sep 2 2007, 9:14 am wingedcloud Post #3



of course, iv only done like... 5% or lesser of the map, so it will take awhile. from wat i can say now, it will have form system, including the dark anti form, leveling system. perharps gummi ship system too. there will be supporting characters for each world, just like the game, but no munny system, becausee its kinda hard to add in special stuffs, unless i wanna go hard core and add in special spells system, which will enable u to learn different spells, but will leave out goofy. well, i will reveal more as i go along the coast to this making of this long awaited map. it will be a 3 player only map.(3 players only swt, why? sora donald goofy. thats all... unless wanna include king mickey, which is BORING.)
In any case, this will be the specs of the game:

-3 Player Game, meaning a 3 person to 1 rpg, aka 3 people playing together in the same, not different
-Forms system, including random anti-form transformation
-Leveling system, accompanied with spider mines as the units.
-Supporting characters like Mulan and the Beast, for different worlds.
-Gummi Ship system
-Training Ground
-Information system on each forms and characters
-Spawning monster system, which means areas that you have passed through will continue to have monster.
-Cloud, Squall, Yuffie etc etc will not be in the game, not enough characters, however, Sephiroth will be in the game
-Atlantica and Hundred Acre Woods will not be included.


Future possible specs:
-Spell and skill system
more to come

Post has been edited 4 time(s), last time on Sep 2 2007, 11:18 am by wingedcloud.



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Sep 2 2007, 3:17 pm ClansAreForGays Post #4



don't forget the new final mix form! classic sora(sora+roxas)




Sep 3 2007, 6:25 am wingedcloud Post #5



i would like to add that too, but i dont have the story line of final mix, or even played before, because i dont have credit card and i dont live in japan, and the wont be enough units to put for limit form,although i can replace sephiroth to protoss archon, but that would pretty suck, so i think the normal one is fine. lets wait for sc2 to come out and see whether theres enough units

Post has been edited 1 time(s), last time on Sep 3 2007, 6:37 am by wingedcloud.



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Sep 4 2007, 2:26 pm wizard898 Post #6



Good luck, the idea sounds alright.



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Sep 8 2007, 4:38 pm Zell_Dincht Post #7



Theres no way you can actually make a Kingdom Hearts 2 map because there will not be enough units to take the ff heroes, the heartless and the disney characters. Oh and the terrain for the diff world will not be able with 1 tileset.



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Sep 9 2007, 5:01 pm Jello-Jigglers Post #8



Sorry but I'm expecting this map to be pretty noobish unless if you go all out and take the whole nine yards because as mentioned there's limiting factors that simply cannot be reproduced in this map such as terrain matching and there aren't enough units... As if enough problems weren't mentioned, you might be forgetting a string limit which will cut out almost all of the dialog.....

And as for the topic in general, the whole purpose of a map in production thread is to share in depth specs and take into the considerations and suggestions of the members of sen... When you say "here's 3 things about the map and you'll see it when it's done" is not only ridiculously pointless, but a waste of time and space.... So either tell us stuff about the map or probably just delete/lock this topic....



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Sep 11 2007, 4:27 am MNeox Post #9



kingdom hearts on sc... cant wait ^^



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Nov 22 2007, 4:30 pm Archmage Post #10



Good luck making this map. It'll take awhile.



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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