Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] AI is Useless
[SOLVED] AI is Useless
This topic is locked. You can no longer write replies here.
May 26 2011, 4:23 am
By: DeProgrammer  

May 26 2011, 4:23 am DeProgrammer Post #1



I've been messing around for quite a while with this. I've tried only using the "Start Melee AI" trigger, I've tried using the campaign AI trigger (which did much less), and I've tried setting up specific towns and whatnot to solve various other issues. But the following are my standing issues.

Problem: The AI doesn't send any attack waves.
I haven't tried messing with manual creation and sending of attack waves via triggers because I shouldn't have to.

Problem: The AI sends a few units to the bottom-left corner of the map, where they stay.
I keep finding Overlords floating around the bottom-left corner of my map for no apparent reason. I got an AI to play the allied base commander, and it sent some medivacs down there. Some of the medivacs locked up on the no-fly zones I placed above the mountains. They just didn't want to go around or anything.

Any ideas? I've attached the map for reference. You can try to play it via the map editor's test mode, but as it also does some strange things and the AI seems to work differently there, you can also find it on Battle.Net because I've published it as public for the time being. This is intended for up to five players.

Edit: On the published version, I've thrown in a few suicide commands at specific times, but that doesn't help with expansions and whatnot. Additionally, if you allow an AI to play the base commander, it behaves just like the enemy AI does.

Attachments:
SquadSupportDP_PickCommander.SC2Map
Hits: 1 Size: 321.15kb

Post has been edited 3 time(s), last time on May 27 2011, 7:00 am by DeProgrammer.



None.

May 27 2011, 6:59 am DeProgrammer Post #2



Being my first StarCraft 2 map, it was a simple and stupid mistake. The AI malfunctions terribly if you don't use a Start Location type of point for your Start Locations!

However, now I have to figure out why the AI doesn't believe in expanding, even when I try using the Expand advanced AI function to specifically tell it to do so.

Post has been edited 1 time(s), last time on May 29 2011, 3:58 am by DeProgrammer.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
Please log in to shout.


Members Online: Roy