Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Ultimate & realistic- Diplo: Eurafroaustrasia
Ultimate & realistic- Diplo: Eurafroaustrasia
Mar 15 2011, 6:01 am
By: SiberianTiger  
Polls
Is it a huge minus that the Americas are not included?
Is it a huge minus that the Americas are not included?
Answer Votes Percentage %
Yes big time. You're missing out US, Canada, and Brazil. 1
 
25%
Doesn't matter much. I'd play World Diplo for that. 0
 
0%
No. I'm afraid it would mess up the map's appearance. 2
 
50%
I like the flowery title. Eurafroaustrasia. 1
 
25%
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Mar 15 2011, 6:01 am SiberianTiger Post #1





Countries
Major Countries (5)
EU
Japan
India
China
Russia
Minor Countries (2)
Australia
Saudi Arabia
South Africa
South Korea
Taiwan

Units
Land
Tassadar - Light infantry
Terran marine - Marine
Samir Duran - Sniper
Hydralisk - Anti-tank infantry
Dragoon - Main battle tank
Reaver - Mobile gun
Siege tank - Light artillery
Alan Schezar - AAA (anti air)
Air
Tom Kazansky - Air superiority fighter
Artanis - Fighter bomber (interceptor)
Arbiter - Attack helicopter (all share vision, no cloak)
Shuttle - Aerial transport
Sea
Norad II - Guided missile destroyer
Carrier - aircraft carrier (serves as mobile starport, explained below)
Devourer - Attack sub
Overlord - Transport vessel
Features
Military
Ships cannot travel on land
Aircrafts periodically attract to closest starports. Cannot sustain long-distance surgical strikes without supporting bases (i.e. allies) or carrier.
Ground units cannot attack air units except arbiter (helicopter), minus goliath. Air units periodically gain invincibility. Possible to make timely maneuvers based on this invincibility cycle in air combat.
Economic
Major economic projects, including high speed rail (vultures), undersea tunnel (nydus), trans-siberian railroad, free trade agreements
Stock market
Carbon fund
Space race
Diplomatic
World bank, IMF, UN, UN security council
Constitutional options dictating military policy (i.e. pacifist)
Conflicts have time limit, followed by ceasefire or peace. They can be repeated. Prolonged war is bad for the economy, so it's better to take concessions and call truce.
Victory can be economic achievement (for top 3), military domination (shared by up to 2), or defeat of axis of evil (shared by up to 5).
Status update interface on all affairs at national and international levels

Post has been edited 16 time(s), last time on Apr 14 2011, 1:24 am by SiberianTiger.



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[10:00 pm]
Suicidal Insanity -- I think that kinda matches a car :D
[10:00 pm]
Suicidal Insanity -- But did mention fast cars
[09:59 pm]
Suicidal Insanity -- Note I didn't mention gaming :P
[09:50 pm]
zsnakezz -- but costs the same as a car
[09:50 pm]
zsnakezz -- kind of like staredit.net
[09:50 pm]
zsnakezz -- boats are a weird subsection of life that requires a deeper desire
[09:49 pm]
zsnakezz -- than a game system or a new bed
[09:49 pm]
zsnakezz -- listen, owning and using a boat is a lot different
[09:47 pm]
Suicidal Insanity -- Fast cars, motorcycles, photography, etc
[09:46 pm]
Suicidal Insanity -- But many hobbies are like that
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