Countries
Major Countries (5)
EU
Japan
India
China
Russia
Minor Countries (2)
Australia
Saudi Arabia
South Africa
South Korea
Taiwan
Units
Land
Tassadar - Light infantry
Terran marine - Marine
Samir Duran - Sniper
Hydralisk - Anti-tank infantry
Dragoon - Main battle tank
Reaver - Mobile gun
Siege tank - Light artillery
Alan Schezar - AAA (anti air)
Air
Tom Kazansky - Air superiority fighter
Artanis - Fighter bomber (interceptor)
Arbiter - Attack helicopter (all share vision, no cloak)
Shuttle - Aerial transport
Sea
Norad II - Guided missile destroyer
Carrier - aircraft carrier (serves as mobile starport, explained below)
Devourer - Attack sub
Overlord - Transport vessel
Features
Military
Ships cannot travel on land
Aircrafts periodically attract to closest starports. Cannot sustain long-distance surgical strikes without supporting bases (i.e. allies) or carrier.
Ground units cannot attack air units except arbiter (helicopter), minus goliath. Air units periodically gain invincibility. Possible to make timely maneuvers based on this invincibility cycle in air combat.
Economic
Major economic projects, including high speed rail (vultures), undersea tunnel (nydus), trans-siberian railroad, free trade agreements
Stock market
Carbon fund
Space race
Diplomatic
World bank, IMF, UN, UN security council
Constitutional options dictating military policy (i.e. pacifist)
Conflicts have time limit, followed by ceasefire or peace. They can be repeated. Prolonged war is bad for the economy, so it's better to take concessions and call truce.
Victory can be economic achievement (for top 3), military domination (shared by up to 2), or defeat of axis of evil (shared by up to 5).
Status update interface on all affairs at national and international levels
Post has been edited 16 time(s), last time on Apr 14 2011, 1:24 am by SiberianTiger.
None.