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Editing from SC1 to SC2, A comment to MA's thread about map editing

Creator: Queen-Gambit
Time: Jan 14 2011, 11:12 pm

Post #1     Queen-Gambit Jan 14 2011, 11:12 pm

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A year ago, MilleniumArmy created a thread about why he prefers sc1 map editing than wc3 editing (sorry I couldn't find it in the search). In that thread, he talks about how he choose SC1 editing over WC3. Even with the powerful tools of wc3 editing, sc1 allows map makers to think outside the box and he wouldn't have it any other way. The thread got a lot of positive feedbacks and a general declaration of SEN - I <3 Starcraft1 editing for its outside-the-box map editing. Screw wc3

Now with SC2 here and its wonderful evolved worldedit Editor, has the minds of SEN changed? Maybe.

Actually, I think what MA was simply saying was: "I didn't really like wc3 game. Even if wc3 has these wonderful, powerful map editing tools, I am simply more comfortable with the game Starcraft and its basic map edit." Everyone else here should agree. Now that people are starting to get comfortable with the new game and the editor, the thought of 'thinking-outside-the-box' is changed. Instead of dealing with Death Counts and Hyper Triggers, SEN mappers are learning to use Actors, Dialogs, etc. Now that SEN members are comfortable with the new game, they can appreciate the editing tools that was seen back on Warcraft3.

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Post #2     Cardinal Jan 14 2011, 11:18 pm

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Not sure if you're asking a question or just making a point. But I have a feeling that with time there will still be a lot of 'out-of-the-box-thinking' being applied to the Galaxy Editor. It's just going to take longer since it is by nature a lot more advanced than both it's predecessors (Staredit and Worldedit). I can't see Blizzard giving in to all the demands that their fanbase (custom map makers) are asking for - and it won't be long until 3rd party tools start appearing which can raise some limitations and/or create new horizons for map making.

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Post #3     Lanthanide Jan 14 2011, 11:32 pm

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Not that I know anything about WC3 editing, but from what I've gleaned, while it's more powerful than SC, there are also big glaring omissions in things that it can't do, or can't do well. So it's sort of half-arsed.

SC2's editor on the other hand appears to be extremely flexible in most regards (probably 2 cliff levels is the worst limitation).

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Post #4     payne Jan 15 2011, 2:49 am

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Random P.S Hey Payne! please put colors in your dialog plz =). <3 Queen
Coming.

Anyways, I personally prefer triggering in GalaxyEditor, but for the rest SCMDraft was much better (or funnier?). :3

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Post #5     MillenniumArmy Jan 18 2011, 2:05 am

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It's not that I think one is better than the other in terms of making great maps. The context of what i was saying had to do with different types of creativity/critical thinking. With a complex editor you can implement creative game features never before thought possible - imagination. With a simple editor you have to use creativity in terms of critical thinking - to concoct a concept/ability given limited tools requires intense problem solving skills (debugging).

But yes, like you said, it's more of the fact that I didn't like wc3 to begin with. SC2 I absolutely love :)

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Post #6     UnholyUrine Jan 18 2011, 5:29 am

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@OP

Couldn't be farther from the truth for me.

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Post #7     Jack[RCDF Jan 18 2011, 6:54 am

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When it comes to which editor you prefer, it depends on what you want from an editor. When I edit in SC1, I don't use the editor for its power, I use it because I enjoy SC and working within the limitations, and I enjoy the simple problem solving of triggering. When I edit in SC2, it's so much closer to actual game design, but is so limited in comparison that I can't stand the SC2 editor. But I wouldn't say I prefer one to the other; rather, that I prefer proper game editors to SC2's editor, and don't compare SC1's editor to anything.

Red classic.


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Post #8     NudeRaider Jan 18 2011, 3:30 pm

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Then why do you use ScmDraft over Staredit, which is even more limited?

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Post #9     Dem0nS1ayer Jan 18 2011, 3:33 pm

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One can only tolerate limits so much. Enjoying the challenge of creating something that can be so easily done in SC2's editor by using SCMdraft is one thing, but trying to use Staredit to achieve your goals is a headache. :devlin:

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Post #10     Neki Jan 26 2011, 9:59 pm

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Then why do you use ScmDraft over Staredit, which is even more limited?
You can't even modify certain aspects of a map in the original StarEdit though, that is more the constraints of the editor than the game engine. It's fun to work in the constraints of the game engine but purposely using an inferior way of modifying it sounds not very fun at all, like writing everything in machine code instead of using a coding program for programming. :P At least in machine code, you can still do all you want, but StarEdit doesn't allow you to do stuff that should be easily available or wouldn't otherwise be possible (modifying p9-12+, square terrain, stacking, placing buildings on anywhere, 0x0 locations)

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