We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
That's what I'm saying... instead of nuke alter the map terrain so you can use that to battle a blob.
You don't necessarily need terrain advantage. A gate of sorts + defenses might be enough unless you let the blog grow too large.
Desert strike (on sc2) is a remake of desert strike. If you read the first post, which you obviously didn't, he described the game as being like sand castle wars. Blobs are caused by incompetent players, walling in units causes them to teleport outside the wall. If you maintain good counters and such you wont ever get blobs. You CAN make defenses. If you get blob'd and you nuke it, you'll notice that the enemy blob comes right back 90% of the time. This would be because the enemy team has better/more buildings than you.
couldn't someone re-make the high ground advantage in a map? Isn't galaxy editor supposed to be able to do anything?
Theoretically yes but it'd take a lot more programming than it's worth for the quality of the project.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
Naw.. most of the time when I nuke, my units start to blob the opposite way.
The closest enounter in which the blob was about to reform was when they started massing immortals and void rays.. I had to nuke, and i built zling while my ally built vikings.
Still.. when I watched the replay, the immortal + void ray blob was really formed by only 4 buildings.. two for each.
I thought desert strike was more different than Sand Castle wars, because all ur units go at once against another player.
None.