Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: A.I Scripts 4 comps
A.I Scripts 4 comps
Nov 19 2007, 7:35 pm
By: Neptune  

Nov 19 2007, 7:35 pm Neptune Post #1



This is my only weakness when making a sc map, I never worked with this and I am having much difficulties.
I want to try and make a godly comp that can play like it would in melee, only much smarter.

The most I can get a comp to do is mine, but that's all it will do...

Also, I want help with trying to get the comp to actually work legally, not with triggers and locations. So please don't suggest I use locations and triggers to get them to "look" like they build.

Thanks, much appreciation.



None.

Nov 19 2007, 8:00 pm Saox Post #2



I had a problem with CPU AI cause in the PLAYERS settings in the main staredit menu it was protoss and I wanted that comp to have an zerg AI(and it actually had zerg units) and all it did was mining as you say. You must change the player in the PLAYERS menu to be the race you want, then select a location over 1 of the computers bases, call it Computer AI, then go like this:

C:
-Always
A:
-run AI at location, and choose expansion zerg/terran/protoss/ ; easy/medium/difficult/insane or any other.

Note: Insane is the hardest one, the computer cheats rescources if you use this one :-)



None.

Nov 19 2007, 11:00 pm ZugZugZealot Post #3



    I'm not a big buff on the melee AI myself, but I'm pretty sure, for insane AI, you need to provide prexisting structures. I'm not 100% sure on it, but all the insane comp maps have prexisting structures. And so be that is the case, you can always have location layers to spawn structures at different points of the game, while subtracting the according cost (or not) to simulate that they're actually building.



None.

Nov 19 2007, 11:23 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Neptune
Also, I want help with trying to get the comp to actually work legally, not with triggers and locations. So please don't suggest I use locations and triggers to get them to "look" like they build.
Rofl Zugzug... you just made me laugh. Did you even read what neptune posted? :omfg: Or just the headline? :lol:




Nov 19 2007, 11:55 pm ZugZugZealot Post #5



I read it, did something else then replied, I have a short attention span at times, too much multitasking. -_-



None.

Nov 20 2007, 10:05 am Neptune Post #6



Thanks guys! and.. lol zugzug -_-

we still love you. :D <3



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
Please log in to shout.


Members Online: NudeRaider, Zycorax, UndeadStar