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I will add screen shots when I have time. I went ahead and added details to the first post to possibly give
a broader view of the class system. To the previous poster. You can see how it turned out by playing it, it is basically done for all intensive purposes if I changed some text in the last playable event and put a victory trigger no one would know the difference except for the 25% of the map that you can't access... MTROUT ![]() ![]() ![]() ![]() ![]() ![]() |
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Kupo nuts rox your world!
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MTROUT, I indeed do remember you from old days of map making. Back around 1.07 and before as well. Like a great classic of yours " Archonic Revelation II, Chaos Gate vTest, Gamblars Haven " some of them I remember off top my head. I believe I still got half of them. I also think you helped in creating some other maps with friends of yous.
I enjoyed your map and terrain was nice as well. Storyline was awesome as always. Can't wait for more updates MTROUT =) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Its a good map =) So far on single player I'm at the pyromancer's hideout, playing a dark knight... it would be way cooler online I've no doubt about that... The best part is the spellcasting system... it feels clean and intuitive... I like it...Do you still have the rest of the maps moogle is talking about?
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Title Pending.
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Good start I think.
But, with the advent of all sorts of new options (i.e. COLOR) you may want to add a few things. Also, maybe it's just me but it seemed to lag a bit. Usually I don't lag unless it's an enormous map, and even if it is enormous there are ways to reduce the lag. If your systems use a lot of this: Conditons: Always Actions: Preserve trigger In conjunction with other actions this creates lag, so try and create more specific conditions if you can, so the trigger doesn't run EVERY single trigger run. ALSO: spellcheck. ALSO: grammar check. For example: hear and here are two different words with two different meanings. I realize that you probably don't feel like doing this now, but if you had used one building (i.e. Protoss Gateway) with four different units built you could've accomplished the same thing with 1 location instead of 4 I bet, and personally I think it's slightly easier to use since you only need to hotkey 1 building. But your way works fine. I like the <<<BUILD A PROBE>>> to start thing. Good map so far I think. ![]() ![]() ![]() ![]() ![]() ![]() |
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Thanks for the feedback.
I am aware of the spelling/grammar errors. Just need the time to really go back through it all and fix it. Color as well. I agree the gateway would accomplish the same thing. I intended to add more spell effects through different units on the Robo facility (reaver/obs), thus regardless i would have had to use multiple buildings. For some reason I liked to fact that units out of the robo facility don't really say anything when they are created. The real reason for individual buildings though is different abilities require timers that disable your access to that building so having only one building would make this more a difficult task, certainly do able but it wouldn't be as clean. I have almost all of my old maps, I can upload them later. I don't have the Chaos Gate vTest and I would LOVE to see it if the person still has it cause it is what I based this map off of, I basically rebuilt the beginning based on my memory of it. Figured that map was just lost forever since I never publicly released. MTROUT This post was edited 1 time, last edit by MTROUT: Nov 20 2007, 6:07 pm.
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Title Pending.
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Does it lag when you play it? It did a bit for me and like I said, I usually don't lag when playing Starcraft.
If it was just a weird fluke, disregard this. But you may want to look into that and try to reduce lag if it's there, because laggy games are annoying and not fun sometimes. And when you have 4 people in the game, it gets worse. It wasn't gut-wrenching lag or anything, just enough to get on my nerves. ![]() ![]() ![]() ![]() ![]() ![]() |
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Vrael,
It does not lag for me at all. I have played it about 40+ times on BNET and never experience any lag. I typically play with 4 people at a time if I can and there is no difference in lag. I understand your concerns though if I thought that was a problem I would do everything I could to correct it but since I never have it and no one I play with ever seems to (play with random people) then I'd say the prob is on your end some how. I'll look over the trigs but really there isn't a ton of constantly running triggers on the map. A handful at best. MTROUT ![]() ![]() ![]() ![]() ![]() ![]() |
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I compiled a zip of a few of my old maps I was able to recover from various starcraft sites. These were the major RPGs.
Archonic Revelation I + II (1998/99) Tales of Valor (1998/99) Dune RPG (last completed one I did, 2000 I think) http://files-upload.com/files/631717/MTROUTscRPG.zip MTROUT ![]() ![]() ![]() ![]() ![]() ![]() |