SCMS
Aug 22 2010, 11:20 pm
By: poiuy_qwert  

Aug 22 2010, 11:20 pm poiuy_qwert Post #1

PyMS and ProTRG developer

Not many people knew that at one point I was going to convert PyMS to C++ (or even know what PyMS is :P). Eventually though I moved onto other projects. I really liked some of the code I had done, and felt that it shouldn't go to waste (though I doubt I'll ever work on it again), so i'm posting about it here. It has support for: TBL files, various Palette files, FNT files, and 8bit BMP files with RLE compression support. It also can load and export AIScripts into a new format, though no interpreting or saving has been done for it. Hopefully it can be useful to someone. And without further adieu, its hosted on Google Code over here.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
[09:15 pm]
Wormer -- also, when I wear cartoon it turns off the dynamic lighting and doesn't turn it on when I switch back, maybe that kind of incompatibilities were the problem
[09:02 pm]
Suicidal Insanity -- Wormer
Wormer shouted: Pr0nogo THAT why it's impossible to switch that skin on the fly
My guess is GPU memory constraints
[09:02 pm]
Suicidal Insanity -- I think its 27 and padding
[09:01 pm]
Wormer -- Wormer
Wormer shouted: or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
the right link http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_Triggers
[09:01 pm]
Wormer -- or the guide (http://www.starcraftai.com/wiki/CHK_Format#.22UNIT.22_-_Placed_Units) is wrong there and it should be u8[27] ?
[08:59 pm]
Wormer -- anybody knows why chk format has a list of 27 player group IDs (http://www.starcraftai.com/wiki/CHK_Format#List_of_Players.2FGroup_IDs), but TRIG section uses an array of 28 elements => suppose the last byte is padding as well?
[08:57 pm]
Wormer -- but it's actually possible to switch between cartoon and classic skin which is cool
[08:52 pm]
Wormer -- Pr0nogo
Pr0nogo shouted: they coded a new system in for it
THAT why it's impossible to switch that skin on the fly
[08:51 pm]
Pr0nogo -- i don't remember if it was because the old system was limited to only 2, or they didn't know how to increase it, or what
Please log in to shout.


Members Online: Roy, Cerorec, Dem0n, Evansones6, jun3hong