Aug 22 2010, 11:20 pm
By: poiuy_qwert  

Aug 22 2010, 11:20 pm poiuy_qwert Post #1

PyMS and ProTRG developer

Not many people knew that at one point I was going to convert PyMS to C++ (or even know what PyMS is :P). Eventually though I moved onto other projects. I really liked some of the code I had done, and felt that it shouldn't go to waste (though I doubt I'll ever work on it again), so i'm posting about it here. It has support for: TBL files, various Palette files, FNT files, and 8bit BMP files with RLE compression support. It also can load and export AIScripts into a new format, though no interpreting or saving has been done for it. Hopefully it can be useful to someone. And without further adieu, its hosted on Google Code over here.

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[11:13 pm]
Suicidal Insanity -- There was a blue post to that effect, why would it be silly?
[08:37 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: to do with the fact that macos is phasing out 32bit support
that would be silly but might still be true
[08:33 pm]
jjf28 -- there was a neat trick in 1.16.1 with the sprite structure... though it's not in SC:R
[07:43 pm]
Zoan -- I'll try it when I get home
[07:30 pm]
Zoan -- anyone know how to make selection persist through walking in fog of war with eud's?
[02:17 pm]
Suicidal Insanity -- to do with the fact that macos is phasing out 32bit support
[02:17 pm]
Suicidal Insanity -- NudeRaider
NudeRaider shouted: The changes are all "under the hood" main reason for 64 bit is access to more than ~3.5GB RAM. Probably not relevant to Starcraft though.
it may, just maybe, just a littgle, havet
[05:07 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider <3
even though I clearly put no effort into those arrows? :P
[05:06 am]
NudeRaider -- ... because all the main characters suffocated during this scene
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