SCMS, Previously planned successor of PyMS
Post #1
MC˛poiuy_qwert
Aug 22 2010, 11:20 pm
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PyMS and ProTRG developer
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Not many people knew that at one point I was going to convert PyMS to C++ (or even know what PyMS is
). Eventually though I moved onto other projects. I really liked some of the code I had done, and felt that it shouldn't go to waste (though I doubt I'll ever work on it again), so i'm posting about it here. It has support for: TBL files, various Palette files, FNT files, and 8bit BMP files with RLE compression support. It also can load and export AIScripts into a new format, though no interpreting or saving has been done for it. Hopefully it can be useful to someone. And without further adieu, its hosted on Google Code over here. ![]() ![]() ![]() ![]() ![]() ![]() ![]() We mod Starcraft. PyMS (Forums/Local) | FNTGen | ProTRG (Local) | LocUnlock | BWAI Launcher BroodWarAI.com (Forums) | StarCraft: Team Fortress (Forums/Local) |
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). Eventually though I moved onto other projects. I really liked some of the code I had done, and felt that it shouldn't go to waste (though I doubt I'll ever work on it again), so i'm posting about it here. It has support for: TBL files, various Palette files, FNT files, and 8bit BMP files with RLE compression support. It also can load and export AIScripts into a new format, though no interpreting or saving has been done for it. Hopefully it can be useful to someone. And without further adieu, its hosted on Google Code over 


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