First is how to properly duplicate and edit the duplicate of a weapon while still maintaining the same animation/missile/model/sound, basically making it look and sound like the original weapon, and still being able to edit it [Answered, may need screenshots]
(for example sometimes the unit would shoot white spheres that did damage as opposed to the copied corruptor parasite spore [Phase 2 editor])
(another example is the sound for a copied probe attack with longer range playing but with no animation and the unit takes damage [Phase 1 Editor])
Second I would like to make weapons that apply behaviors like Marauder's Slow, how could I do that? [answered, may need screenshots]
(For example I want a weapon that applies the graviton beam behavior or the fungal growth behavior to units attacked)
So how would I make a weapon that makes units affected by graviton beam (in the little orb) when it hits, or make a weapon that makes units have fungal growth when it hits?
Third How do I make weapons that cast spells on impact? (like once a photon cannon hits a psi storm goes off, or when a stalker hits, a vortex goes off, ghost hits, emp goes off etc.) [Answered, see 2nd Q]
and a non related question
How do I properly duplicate behaviors that do the exact same thing, but I want to be able to edit the duration. [Answered]
It would be appreciated if you guys could answer these questions, and I would be even happier if the first one was answered first.
-Mp)Cheese
Post has been edited 2 time(s), last time on Jul 23 2010, 7:47 pm by Cheese.
None.