Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Smallest Map Size & Stacking
Smallest Map Size & Stacking
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Jul 19 2010, 1:34 pm
By: BiOAtK  

Jul 19 2010, 1:34 pm BiOAtK Post #1



I was wondering what the smallest possible non-crashable map size is. I'm almost certain there's a way to make a map that covers only the screen and won't crash. Dimensions/details on that?

In addition, for my upcoming map Descent of Heaven, I'm trying to use an idea I've had for a while for a spell system. I remember reading a while back about someone who managed "dual-wielding" by stacking sprites or something so that two stacked units could attack. Details?



None.

Jul 19 2010, 3:57 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

64x64 is the smallest regular size. If you want irregular sizes you have to play a regular map first after each restart of starcraft or you will crash.

You place a disabled sprite unit in the editor and then run these actions on it to make it a full unit:

Doodad state enable
disable
enable
enable
order to move

I'm not sure if you can skip one of the doodad state toggling, but it should work that way.
During this process you may not have vision of the unit or you'll crash. Many units crash even without vision.
After that the unit is a regular unit without a collision box.

Post has been edited 1 time(s), last time on Jul 19 2010, 4:42 pm by NudeRaider.




Jul 19 2010, 4:38 pm BiOAtK Post #3



God I love you so much NR. This is exactly what I wanted. <3 <3 <3



None.

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