Strikecraft
In this map you build a base in order to fight your enemies, it is more in RTS style, you have economy which depends on the number of refineries (Mines) you have and you have buildings which produce many various units (Check Unit Information), the map is symmetrical and balanced or almost balanced (Need more testing). That's mostly all the description I can give, if you find bugs/errors or bad balance then post them here. If you have ideas of new units or better terrain/balance for my map, I will appreciate to hear them.Screenshots
You can build a Mine to get more income and build a better army.You can read the tutorial in the objective to know what to build.Mages supported with an Iron Golem attack the enemy kingdom.A well protected city.Assassins sabotage a catapult.An Irom Golem is attacked by two invisible Assassins.This is how it usually ends, one kingdom is destroyed by a large army. Map Download: http://www.staredit.net/files/2261/Unit InformationRefinery: Income (+4 min/s).
2nd CC: Training Ground (Gateway).
Depot: Tower (Cannon).
Bunker: Catapult (Tank).
Missile Turret: Golem (Goli).
Workshop: +1 to gas (Tech).
Dragoon: Observer.
Firebat: Horseman(Vult)
DT: Assassin (Cloaked Bat)
Comsat: Enables Siege/Unsiege of Catapult.
Have fun playing, comments please.
Post has been edited 1 time(s), last time on Jul 21 2010, 10:22 am by Adonminus.
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pics or it didn't happen.
Sounds interesting, I'll give it a spin.
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No more comments? Ow.. at least tell me if my map is good or not and how should I improve it.
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Post some pictures first D:
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Played it once with you angel, like I said, a lot of balancing is needed, and the symmetrical terrain does make this map a little dry...
Also the instructions are pretty much too vague/unclear. I only knew what to do until you told me what to build!
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Post some pictures first D:
You mean screenshots, ok. I'll add them soon.
Played it once with you angel, like I said, a lot of balancing is needed, and the symmetrical terrain does make this map a little dry...
Also the instructions are pretty much too vague/unclear. I only knew what to do until you told me what to build!
Balancing, for me it's quite balanced for now, I don't know if I need to change something, if you'll suggest me something then I'll see what I can do. And about the "unclear" part, I already fixed it by adding a small tutorial into mission briefings and some other small changes.
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No one reads mission briefings.
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Looked rather dull at first till I saw Assassin..
A cloaked Bat as an Assassin.. Yaknow, that is actually a new one for me! Nice suprise there..
No one reads mission briefings.
This.
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No one reads mission briefings.
This.
Unfortunately there's no way to force pubbies to watch them.
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If pubbies don't watch them, that's their problem, not the map maker's.