(4) Calamity
Post #2
Excalibur
Jun 17 2010, 11:47 pm
Post #3 XGenesis Jun 18 2010, 12:06 am
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I see. Well that was fast
Also: My reasoning for making every cliff a ramp in the center was so that T couldn't super turtle the middle and have complete map control. And: Every map I've posted I have had something wrong with mineral formations. I don't get it! Help! EDIT: Oh, I was trying to avoid tank holes inside the random cliffs. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #4
Excalibur
Jun 18 2010, 12:10 am
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On your six boss!
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Melee Mapping Section: What you should know! Check the formations in that topic. Like I said yours aren't terrible, they're just one straight line. Make some holes, do diagonals on corners, stuff like that. Look at pro maps, they'll show you.
The map is reasonably open, and I'm not saying to totally tighten the mid, just make it more strategic. Tank holes are bad but you can still make nice cliffs without holes in them. ![]() ![]() ![]() ![]() ![]() ![]() Is it in you now?
To watch the things you gave your life to broken And stoop and build them up with worn out tools |
Post #6
HCM™Aristocrat
Jun 18 2010, 1:50 am
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✁ - - - - - - - - -
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That's not really necessarily a problem as much as your personal preference; there are loads of good melee maps with plenty of buildable space. Not as much as there is in his map--but definitely way more buildable space than the maps you've made recently. (Every square that's not a base is unbuildable...wtf? How do Terrans plant offensive turrets? How do people proxy robo? D:) No. (j/k) This map has a lot of problems that can be reasonably foreseen: -Main-nat distance. WTF. It turns build orders into things like 13Nex and 15CC just because of the travel time. -Vultures > your third. -Mains are not the same size. -Ugly multiple cliffs. -Way too much open space. -Some mineral formations have shit pathing. -Main gas is not optimal. (Follow gas rule) -Wtfrandomhillinthemiddleofthemapwithnopurposewhatsoever -Random tree clusters O.o Fix those. It'll be better. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
UnholyUrine
Jun 18 2010, 5:04 am
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I choose you!.. um.. if that's alright with you...
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I think shoving the third/fourth minerals into the middle would make this less bland.
From purely aesthetic standpoint... the 3 and 9 o'clock bases are awkward... it's like some sort of deformed tumor budding out of the poor battlefield, growing minerals and vespene. [/exaggeration] From a balance standpoint... eehhh the guys above me's got that covered. |
Post #8
Super Duper
Jun 18 2010, 7:12 pm
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