Staredit Network > Forums > SC2 Custom Maps > Topic: Dodgeball
Dodgeball
May 12 2010, 5:57 am
By: Demented Shaman  

May 12 2010, 5:57 am Demented Shaman Post #1



Faithful reproduction of the SC1 version.

May 3, 2010 - 2:21 AM

May 3, 2010 - 5:52 AM

May 4, 2010 - 8:45 AM
I replaced default explosion death sound with the original observer death sound. :)

Post has been edited 1 time(s), last time on Jun 18 2010, 5:54 am by Demented Shaman.



None.

May 12 2010, 3:44 pm Faku Post #2



I logged in just to say awesome. I was wondering when someone was going to remake this for SC2. I can't wait for it to be playable online.



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May 12 2010, 7:40 pm Forsaken Archer Post #3



Is there only 1 unit per side? IMO, make a variation where each team has 5 units and 3 dodgeballs in play.



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May 12 2010, 8:52 pm Demented Shaman Post #4



No, clearly you don't know how the game is played.



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Jun 11 2010, 4:20 am payne Post #5

:payne:

How is this going? :D



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Jun 11 2010, 12:27 pm Demented Shaman Post #6



I just redid most of the triggers using a much more efficient system. I think it's essentially done right now. I also changed the textures to the space one.

Post has been edited 2 time(s), last time on Jun 18 2010, 5:54 am by Demented Shaman.



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Jun 11 2010, 7:06 pm payne Post #7

:payne:

It looked nicer in Jungle, imo.
Also, will you trigger an AI, just like Quancakes did for Hex'd ?



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Jun 11 2010, 7:09 pm Demented Shaman Post #8



Quote from payne
It looked nicer in Jungle, imo.
Also, will you trigger an AI, just like Quancakes did for Hex'd ?
No and no.



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Jun 12 2010, 3:00 am Alzarath Post #9

Praetor

It'd be nice to see a modernization of this map. One that isn't basically an exact reproduction of the old.



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Jun 12 2010, 3:37 am Demented Shaman Post #10



Quote from name:Artanis186
It'd be nice to see a modernization of this map. One that isn't basically an exact reproduction of the old.
No, it wouldn't be nice to see one.



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Jun 16 2010, 5:13 pm Demented Shaman Post #11



I'll be starting work on a 2 field 1v1 tournament version.



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Jun 17 2010, 6:01 am Faku Post #12



Remove the bottom built in UI so I don't have to move my camera anymore.



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Jun 17 2010, 6:40 am Demented Shaman Post #13



I'll just zoom the camera out.



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Jun 22 2010, 10:41 am Demented Shaman Post #14








It seats the players in their initial positions in the bracket and sets up the matches between players and then moves them along the bracket.




Changed it so it shows the full match history with lives, instead of just the overall series W-L.



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Jul 6 2010, 8:17 pm payne Post #15

:payne:

When is this moving to Map Showcase?



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Jul 7 2010, 3:46 am DevliN Post #16

OVERWATCH STATUS GO

When it's done. probably. :P

Post has been edited 1 time(s), last time on Jul 7 2010, 3:55 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
jjf28 -- having played the architect just fine - no not necessarily
Please log in to shout.


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