Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Allied Computer Player tries to use dropship
Allied Computer Player tries to use dropship
May 8 2010, 1:59 am
By: CanadaOwnedU  

May 8 2010, 1:59 am CanadaOwnedU Post #1



The computer keeps trying to move the dropship to assist with its troops, but the dropships only purpose is to sit above a beacon to indicate which unit the player is choosing by stepping on the beacon. I currently have a Move trigger keeping him there, but it still moves a few yards before being moved back to the location it should stay at. Is there a way to just annihilate all default AI? If so, I'll have to reinstate some of the AI im sure, as this computer player has turrets and traps that need to be constantly killing enemies to prevent the map from maxing. HALP



None.

May 8 2010, 2:27 am bobo Post #2



it seems like you don't have hyper triggers in your map, which should be added for any map in my opinion, hyper triggers make so the triggers fire about 12 times per second compared to the normal once every 2 seconds. Theirs that or you can maybe give that dropship to player 9-11 after it appears there.
here is a link to what hyper triggers are if you don't know http://www.staredit.net/wiki.php?article=Hyper_Triggers



None.

May 8 2010, 3:05 am CanadaOwnedU Post #3



Actually I do, I have hypers on the enemy computer so that I can control the spawns more accurately and efficiently. However, the rpg is based on mud combos, so I can't add any more triggers to other players. I never thought of player 9, though, that should actually help me with multiple problems, so I will give that a shot it should work thanks.



None.

May 8 2010, 7:17 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

You can always add triggers to other players. Neutral units have a very basic AI (the same as humans). Player 12 has no AI, so it will never issue an order or attack.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 11 2010, 10:09 am StarBlue Post #5



Why don't you set it to a nuetral player (player 12) that way it doesn't keep moving and if sitting there is it's only purpose, then it doesn't harm anything.



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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