Quote from Basic informations
Quote from Levels (not in the order)
Main Concepts/Modes/Themes:
#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teammates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.
#2 - Data Disc
Description: A hard level without anything special. Some units are already hurt as you receive them: there really isn't place to errors.
Objective: Kill all enemies.
#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.
#4 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other. You choose your own units based off "units-combo".
Objective: Kill all enemies.
#5 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Keep the Warbringer alive.
#6 - SCV
Description: You select random units at start. During the level, enemies and spawned at specific buildings and charges you until the buildings are dead
Objective: Kill all enemies.
#7 - Valkyrie
Description: A normal impossible scenario.
Objective: Kill all enemies.
#8 - Secret level
Description: A hard level playable only once all the other levels are done.
Objective: Kill all enemies.
#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teammates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.
#2 - Data Disc
Description: A hard level without anything special. Some units are already hurt as you receive them: there really isn't place to errors.
Objective: Kill all enemies.
#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.
#4 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other. You choose your own units based off "units-combo".
Objective: Kill all enemies.
#5 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Keep the Warbringer alive.
#6 - SCV
Description: You select random units at start. During the level, enemies and spawned at specific buildings and charges you until the buildings are dead
Objective: Kill all enemies.
#7 - Valkyrie
Description: A normal impossible scenario.
Objective: Kill all enemies.
#8 - Secret level
Description: A hard level playable only once all the other levels are done.
Objective: Kill all enemies.
Quote from Features
- Gives units of the leavers to the players still playing (only works for one level. After, you are screwed and must re-host )
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas
Thank you for sharing any information that could help this project :
Quote
- Difficulty
- Balance
- Concept
- Terrain
- Aesthetic in general
- Did you tend to go read the Mission Objectives ?
- Have you found any bug ?
- Balance
- Concept
- Terrain
- Aesthetic in general
- Did you tend to go read the Mission Objectives ?
- Have you found any bug ?
Download:
Attachments:
Post has been edited 4 time(s), last time on Apr 8 2010, 3:34 am by payne.
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