Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Adaptation
Impossible Adaptation
Apr 5 2010, 11:16 pm
By: payne  

Apr 5 2010, 11:16 pm payne Post #1

:payne:


Quote from Levels (not in the order)
Main Concepts/Modes/Themes:

#1 - Nydus Canal (Original idea: Devourer)
Description: At start, you are assigned a random Hero. After, you and your teammates can choose between 4 spawn points by placing their own Nydus Canal.
Objective: Kill all enemies.

#2 - Data Disc
Description: A hard level without anything special. Some units are already hurt as you receive them: there really isn't place to errors.
Objective: Kill all enemies.

#3 - Hunter Killer (Original idea: Kaias)
Description: You burrow, move your Queen and unburrow to pass through obstacles or even micro.
Objective: Kill all enemies.

#4 - Dropship (Original idea: Devourer)
Description: You must use a transporter to move from an isolated area to an other. You choose your own units based off "units-combo".
Objective: Kill all enemies.

#5 - Warbringer
Description: You must protect a Warbringer (with no scarabs) that runs into the enemies' army. If you fail the first time, you have a second chance on an other level.
Objective: Keep the Warbringer alive.

#6 - SCV
Description: You select random units at start. During the level, enemies and spawned at specific buildings and charges you until the buildings are dead
Objective: Kill all enemies.

#7 - Valkyrie
Description: A normal impossible scenario.
Objective: Kill all enemies.

#8 - Secret level
Description: A hard level playable only once all the other levels are done.
Objective: Kill all enemies.

Quote from Features
- Gives units of the leavers to the players still playing (only works for one level. After, you are screwed and must re-host ^^)
- User-friendly level-selection system inspired from Impossible Crepuscular
- Unique ideas

Thank you for sharing any information that could help this project ^^:
Quote
- Difficulty
- Balance
- Concept
- Terrain
- Aesthetic in general
- Did you tend to go read the Mission Objectives ?
- Have you found any bug ?

Download:

Attachments:
Impossible Adaptation_vFix.scx
Hits: 6 Size: 233.17kb

Post has been edited 4 time(s), last time on Apr 8 2010, 3:34 am by payne.



None.

Apr 7 2010, 7:41 am payne Post #2

:payne:

I've fixed a little bug and altered some things to make it clearer that it is not one of the thousands version of beta I released on B.net to test.
You can now download and enjoy! =D

We've beaten the map within 2 hours. Can you do better? ^^

Btw, feedbacks would be appreciated! ^^
(After all, this is my very first completed map)



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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