ive recently downloaded a drophack protection from hellinsect that saves me from hackers but it dosent protect me vs lobby drophack or whatever, does anybody know how that works and how to negate it plz, im really fed up of hackers and there bs, at least 1/6 players hack ive noticed.
Any advice or tips appreciated......
Specifically Oblivion Host Hack
Gain Ops in Lobby. Any Way to Stop?
Post has been edited 1 time(s), last time on Mar 29 2010, 12:55 pm by Warlord_Master.
None.
As far as I know, there is no way
. I may be wrong though.
Anyone else want to shed some insight? ;D.
None.
There is absolutely no way. At all. Impossible.
None.
There is no way other than not giving a reason to be hosthacked for, and blacklisting people who you know that they hosthacked.
None.
SDE, BWAPI owner, hacker.
There is a way (possibly 2, but I'm not sure about the other), though nobody has written a program for it. If you're a script kiddy, you just have to suck it up and play with friends or private servers.
There is no way other than not giving a reason to be hosthacked for, and blacklisting people who you know that they hosthacked.
Doesn't obliv have temporary IP ban protection? "Name spoofer with temp ip ban protection"
And as for hellstinct's anti drop, doesn't EliteControl by Agentgod beat that (although you have to pay for it).
A fun thing I've found is that using Panacea drop hack in combination with Drop Hack Protection = 99% chance to drop a player. If they have no anti hack, they drop. If they have obliv, they attempt to counter drop, but you are protected, and you drop them anyways. If they have drop hack protection, the same as above happens. only thing that does not work, is when they have Drop Hack Protection, and they turn the counter drop option off - you drop them, they are protected, nothing happens.
Panacea's /win command always works, regardless of protection, and drops everyone from the game.
I usually have counter drop off "/cd" and when a player tries to hack me, I turn counter drop on, then drop hack them - only 2 times has it failed to drop a player.
There is a way (possibly 2, but I'm not sure about the other), though nobody has written a program for it. If you're a script kiddy, you just have to suck it up and play with friends or private servers.
Can I beg you to make this? It would help so much....
Post has been edited 1 time(s), last time on Apr 6 2010, 6:04 pm by fat_flying_pigs.
None.
You seem to be so smart but EliteControl and /win work through DHP only because DHP is meant to be a counter against packet-based drophacks. No one said it could block Native drophacks.
None.
You seem to be so smart but EliteControl and /win work through DHP only because DHP is meant to be a counter against packet-based drophacks. No one said it could block Native drophacks.
And I take it there are no public native drop hacks? Could a anti-native drop hack be made?
None.
SDE, BWAPI owner, hacker.
I don't know for sure if an anti-native drop can be made. Native drop in game lobby can be overcome by reconnecting to the host and counter-dropping.
What is the difference between packet and native drops? And what are they/how do they work?
Is there a difference between drop hacking a player in game and in lobby?
Edit: Is astat flooding a packet drop? or flooding? or something else...?
None.
SDE, BWAPI owner, hacker.
/astat flooding is exactly what it is. It causes your client to flood the server, thus IP-Banning you for a short time.
A packet drop can only be done during the game where the game is synchronized between players. If someone sends a packet only to you and nobody else, your game will desynchronize from the rest of the clients, thus dropping. (Let's say they sent a burrow command: In your client, the units will be burrowed, but in everyone else's the units are unburrowed, so you drop because they are not the same)
A native drop is done using Storm.dll's SNetDropPlayer. It can be done in both the lobby and the game. It's used in the lobby to boot players from the game normally, and used in the game to drop players who are lagging. It's also used in other games like Diablo and Warcraft II.