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Write your own destiny, or else someone will write it for you!
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If it works this will not be the problem, but there's no need to use waits in this trigger, is there?
Wouldn't it be better the kills score is counted off as fast as possible? If you are using a long wav file I just recommend to shorten it. Nobody likes to wait longer just because to listen to sound which they will hear a thousand times in the game. Ppl want to kill instead ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Write your own destiny, or else someone will write it for you!
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OK, I've looked into the matter and found the following.
It's no bug whatsoever. But the action subtract 1000 kills and razings is actually 2 action: subtract 500 kills and subtract 500 razings. If you havent razed any building the razings score is at zero and doesnt change. So the total score only goes down by 500 points. Now you have some options: - Check only kills and don't give points for razed buildings. - Or adjust the subtraction to subtract 2000 which means if you DID raze buildings you get subtracted MORE than 1000 kills & razings. - The cleanest solution would be to subtract the buildings score as soon as you have it and add it to the kills score and show only kills in your leaderboard. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Write your own destiny, or else someone will write it for you!
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Oh and about the balancing: its horrible... (sry)
It was VERY HARD to even get the first 100 points to gain your first ore. It took me about 10 minutes only to achieve that. This isnt Special Forces like. Its more like trying to kill elephants with waterpistols and is very frustrating. If you want it to be hard, don't make your marine weak as hell but increase the numbers or the damage of the enemies. As stated earlier, ppl want (and expect it in a sf map) to kill. Just a hint to the healing trigger: The marine doesn't need to stay at the hospital while "the healing is in progress". If you want that divide the trigger and use a switch: When player brings a marine to heal display text, wait 3s and set the switch, wait 4s, clear the switch (so ppl can't "activate" heal and come back later for instant heal) preserve 2nd trigger: When switch is set, and player brings a marine to heal heal marine, display text, clear switch, preserve ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Write your own destiny, or else someone will write it for you!
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Killer, but your solution is the worst you can do imo... I presented better ideas.
And you didn't explain anything... just wild guesses. Well its the SF principle... Nothing special. And it's far from completed yet... so I can't rly tell you more atm. But adding lots of secret areas and bonuses will be quite incentive. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |