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Money Trigger wtf?

Creator: TristanOfVP
Time: Oct 29 2007, 9:03 am

Post #1     TristanOfVP Oct 29 2007, 9:03 am

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Ok so on my Marine Special Forces 2 map, the money trigger is being screwy.
Basicall here it is
Current Player brings at least 1 any unit to 'Bank'
Current Player Kills and Raisings is at least 1000

Subtract 1000 Kills and Raisings
Add 100minerals
Display text msg.
Play wav
Wait 1000miliseconds
Wait 1000miliseconds
Wait 1000miliseconds
Preserve trigger.

The trigger works but it is subtracting 500 instead of 1000. Does anyone know why it's doing that?
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Post #2     NudeRaider Oct 29 2007, 12:37 pm

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Maybe your scoreboard does only show kills?
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Post #3     NudeRaider Oct 29 2007, 12:42 pm

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If it works this will not be the problem, but there's no need to use waits in this trigger, is there?

Wouldn't it be better the kills score is counted off as fast as possible?
If you are using a long wav file I just recommend to shorten it.
Nobody likes to wait longer just because to listen to sound which they will hear a thousand times in the game.
Ppl want to kill instead ;)
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Post #4     TristanOfVP Oct 29 2007, 1:11 pm

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The wav file is very short and also I put the wait in there to add to realism like the first Special forces had.
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Post #5     TristanOfVP Oct 29 2007, 1:43 pm

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Man this is really wierd it's not subtracting the right amount of points. I've used this trigger many times and never had this problem. Why would it subtract 500 instead of 1000. And yes I've checked the trigger several times, it is set to subtract 1000.
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Post #6     NudeRaider Oct 29 2007, 1:46 pm

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OK. Your choice.

Quote from NudeRaiderMaybe your scoreboard does only show kills?

But what about that?

EDIT: And mind adding the Players involved?
Like Force1 runs the trigger and Current player gets subtracted 1000 kills&razings
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Post #7     TristanOfVP Oct 29 2007, 1:48 pm

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Scoreboard shows for Kills and Raisings
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Post #8     NudeRaider Oct 29 2007, 1:51 pm

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Maybe you should add your map... There's probably some mistake at another place you dont think of.
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Post #9     Killer2121 Oct 29 2007, 2:01 pm

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try subtracting 2000 it might be 1000
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Post #10     TristanOfVP Oct 29 2007, 2:02 pm

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Quote from NudeRaiderMaybe you should add your map... There's probably some mistake at another place you dont think of.

Will do, I appreciate your help. Thanks!
Also let me know what you think and if you have any ideas you think that would make it better.
Attachments:
scx file
MSF2.scx (92.68 kb)
3 hits.
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Post #11     Killer2121 Oct 29 2007, 2:16 pm

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hydras are to rigged there armor should be 5 and place more buildings.
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Post #12     TristanOfVP Oct 29 2007, 2:32 pm

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Yeah I nerfed them a bit, I want this version to be harder than the original.
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Post #13     NudeRaider Oct 29 2007, 3:17 pm

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OK, I've looked into the matter and found the following.
It's no bug whatsoever.
But the action subtract 1000 kills and razings is actually 2 action:
subtract 500 kills and subtract 500 razings. If you havent razed any building the razings score is at zero and doesnt change. So the total score only goes down by 500 points.

Now you have some options:
- Check only kills and don't give points for razed buildings.
- Or adjust the subtraction to subtract 2000 which means if you DID raze buildings you get subtracted MORE than 1000 kills & razings.
- The cleanest solution would be to subtract the buildings score as soon as you have it and add it to the kills score and show only kills in your leaderboard.
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Post #14     TristanOfVP Oct 29 2007, 3:20 pm

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Thanks so much man, I really appreciate that. I actually thought of that but then I didn't think it would effect it because I thought if I had the score for Kills and Raisings that it would subtract the same amount. Thanks again man.
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Post #15     NudeRaider Oct 29 2007, 3:28 pm

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Oh and about the balancing: its horrible... (sry)

It was VERY HARD to even get the first 100 points to gain your first ore. It took me about 10 minutes only to achieve that.
This isnt Special Forces like. Its more like trying to kill elephants with waterpistols and is very frustrating.

If you want it to be hard, don't make your marine weak as hell but increase the numbers or the damage of the enemies. As stated earlier, ppl want (and expect it in a sf map) to kill.

Just a hint to the healing trigger: The marine doesn't need to stay at the hospital while "the healing is in progress".
If you want that divide the trigger and use a switch:
When player brings a marine to heal
display text,
wait 3s and
set the switch,
wait 4s,
clear the switch (so ppl can't "activate" heal and come back later for instant heal)
preserve

2nd trigger:
When switch is set,
and player brings a marine to heal
heal marine,
display text,
clear switch,
preserve
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Post #16     TristanOfVP Oct 29 2007, 3:37 pm

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Thanks for you opinion I will fix the heal. I just can't stand the regular MSF anymore because it's so easy for me and the people I play it with. I think I will nerf the first wave of attackers, broodlings and lings.
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Post #17     Killer2121 Oct 29 2007, 3:39 pm

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rofl i said to set it to 2000 XD
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Post #18     TristanOfVP Oct 29 2007, 3:43 pm

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So other than the balancing is the map ok so far?
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Post #19     Killer2121 Oct 29 2007, 3:52 pm

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maps little good just u could of checked triggers from other maps

g2g school
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Post #20     NudeRaider Oct 29 2007, 4:03 pm

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Killer, but your solution is the worst you can do imo... I presented better ideas.
And you didn't explain anything... just wild guesses.

Well its the SF principle... Nothing special. And it's far from completed yet... so I can't rly tell you more atm.
But adding lots of secret areas and bonuses will be quite incentive.
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