Staredit Network > Forums > SC1 Map Showcase > Topic: Infantry Warfare Final!
Infantry Warfare Final!
Oct 29 2007, 3:15 am
By: Craftstar2  

Oct 29 2007, 3:15 am Craftstar2 Post #1



Hello everyone, and this is my newest map, Infantry Warfare Final.


It is a mix between marine tug-of-war and the mass attack game. You start with spawning 3 marines every 3-4 seconds.

The map is like this:



Theobjective of the map is to get to the opposite end of the lane. This might seem easy, but it isn't. An average game takes around 30 minutes, as the defenses on the end of the lanes are strong.



Start of the game^ As you can see, you can improve unit spawning, faster spawns, and how much money you get per second. You can also build sieged tanks(Supply depot) and turrets(Good against air strikes.)

Upgrades

You start off with a regular Private (Marine)
At 800 minerals, you can upgrade to a Specialist (Raynor)
At 1600 minerals, you can upgrade to a Sergeant. (Duran)
At 2400 minerals, you can upgrade to a Lieutenant (Stukov)
At 3200 minerals, you can upgrade to a Captain. (Ghost)

You can upgrade spawn speed.
500 minerals- 4 units
1000 minerals- 5 units
1500 minerals- 6 units
2000 minerals- 7 units

Specials

You can buy specials at the right side.

Air Strikes: Air strikes are good in the middle of the game and to the end. Not really very effective against marines and are only good in masses. A good massing unit, and you can mass this special to end the game. However, it is pretty expensive. Good against paradrops and tank assaults, bad against reinforcements.



Tank Assault: Good early in the game, but very bad late in the game. One storm from a general can kill these units, but they normally 2 hit infantry units. Good against paradrops, bad against airstrikes.



Paradrops: Really good against clusters of units. Unload from the dropship to create 20 firebats in that spot. Firebats only have 4 hp, so they die easily, however they 1 hit all infantry units. Most effective when you drop them on the enemy, as they are slow and have very little hp. A storm can wipe all these out in seconds. The dropship in which you drop the firebats from can die easily, so protect it well.

Nerve Gas: Expensive, but it kills all infantry units in that lane.

War Machine: The ultimate anti-air. 100 Hp, but with about 550 armor. Careful when generals are near as they can easily kill it by storming it. Good defense unit and good against wraiths.

Reinforcements: Good early in the game against unupgraded infantry. Bad against ghosts. Good against wraiths when they are massed.

Nukes: Nukes are only available when you get captains (ghosts). Cost 2000, and i made it so they are bad against infantry. However, this is the best offense against bunkers and photon cannons (located at the end of the strips). However, one nerve gas, and your nuke does not work.

Strategies

There are many strategies, but i will not list them. However, you can change what lanes you spawn in (move the zergling under the specials area to the color of your choice). Paradrops are also very good specials to experiment with.

Have fun!

Attachments:
Infantry Warfare Final V2.scx
Hits: 7 Size: 117.94kb
Infantry Warfare Final.scx
Hits: 9 Size: 110.6kb

Post has been edited 2 time(s), last time on Nov 17 2007, 3:36 pm by Craftstar2.



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Oct 29 2007, 7:09 am JaBoK Post #2



Nice map concept, but before I even need to DL it, can you please fix the terrain to look a bit more professional. I seriously think that with proper terrain this map would be one of the more bnet suitable maps produced by mappers in a while, although most people on bnet think that square terrain is a miracle in itself.



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Oct 29 2007, 10:06 pm Craftstar2 Post #3



Quote from JaBoK
Nice map concept, but before I even need to DL it, can you please fix the terrain to look a bit more professional. I seriously think that with proper terrain this map would be one of the more bnet suitable maps produced by mappers in a while, although most people on bnet think that square terrain is a miracle in itself.

Fix? It seems fine to me as there probably won't be enough space if i made it diagonal.



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Oct 29 2007, 11:47 pm Fisty Post #4



I think square terrain fits this map just fine. Nice idea man, I am seeing more and more UMS ideas come up that I wish I had thought of...I have too many projects on the go now though to get back into the hang of stuff.



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Oct 30 2007, 2:06 am JaBoK Post #5



Quote from Craftstar2
Fix? It seems fine to me as there probably won't be enough space if i made it diagonal.
I know it's a perfectly fine map in square, but if you were able to get repeatable blends that go up it would look better, for example, the asphalt that you already have uses the triangle like things to blend with the dirt. If you found stuff for that all the way through the map it would give it a much more polished look.



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Nov 5 2007, 5:31 am dwarthing Post #6



I agree with JaBok.



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Nov 6 2007, 5:03 am Craftstar2 Post #7



Well if i probably make a new version of this (which is unlikely) i would probably add more additions than just terrain. So any other suggestions?



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Nov 9 2007, 4:30 am Zell. Post #8



I DIDN'T TEST IT. So if you did any of this, sorry.

maybe add high terrain squares in areas for more strategic players, a mode with hero's for variation. How about power ups or stuff you can buy to take away the opponents vision of you for 30 seconds or take all energy away from there units and stuff. Just some ideas.



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Nov 10 2007, 3:26 am Craftstar2 Post #9



Quote from Zell.
I DIDN'T TEST IT. So if you did any of this, sorry.

maybe add high terrain squares in areas for more strategic players, a mode with hero's for variation. How about power ups or stuff you can buy to take away the opponents vision of you for 30 seconds or take all energy away from there units and stuff. Just some ideas.

The units are ordered automatically like tug of war so that's probably not possible.



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Nov 13 2007, 1:03 am Zell. Post #10



Oh I thought it was only a single order not preserved. Nvm. But a hero wouldn't be a bad idea.



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Nov 17 2007, 3:34 pm Craftstar2 Post #11



Added a new version :)

Added new features like a donater beacon, (you can donate minerals to one another), a flagship where you can spawn your units from, armored corps, attack helicopters, and many more!

Attachments:
Infantry Warfare Final V2.scx
Hits: 7 Size: 117.94kb



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Feb 29 2008, 12:25 am DarthRaider666 Post #12



The V2 link doesn't work!! =(

Very nice map, and I don't care too much about the decoration. =)

By the way, is there a limit of how many money you can get by making CC?



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Feb 29 2008, 2:06 am Impeached Post #13



It tells if you get to the maximum.



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Mar 1 2008, 10:22 pm Crossbowman Post #14



Just played it to the end the other day, and I must say, this map is really quite impressive. I spent several hours trying to kill the other guy.



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