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[2015-2-06. : 2:56 am]
jjf28 -- sure; see for new threads: http://www.staredit.net/topic/8127/
[2015-2-06. : 2:56 am]
GGmano -- or screen shot?
[2015-2-06. : 2:55 am]
GGmano -- can i upload map production?
[2015-2-06. : 2:55 am]
GGmano -- smoking?
[2015-2-06. : 2:53 am]
GGmano -- im done with grid thanks guys
[2015-2-06. : 2:53 am]
GGmano -- wow why havent i tryid such a grid b4
[2015-2-06. : 2:53 am]
GGmano -- i think i got it
[2015-2-06. : 2:46 am]
jjf28 -- I think my math homework's taunting me "Draw T(v) as accurately as possible"
[2015-2-06. : 2:36 am]
Devourer -- Ahli what
[2015-2-06. : 2:29 am]
jjf28 -- but that's no where near ready/low priority atm
[2015-2-06. : 2:29 am]
jjf28 -- I did start work on an AMB™ (active map browser/bridge) for debugging maps in Chkdraft
[2015-2-06. : 2:28 am]
Moose -- True, but that's the point, just one person would have to develop and distribute it.
[2015-2-06. : 2:24 am]
jjf28 -- not analogous enough, maphacks have much wider applications; DC hacks would have GUI design problems (at least for fullscreen); maphacks are developed and distributed; DC hacks not really
[2015-2-06. : 2:20 am]
Moose -- The script kiddies weren't the ones coding the maphacks either.
[2015-2-06. : 2:20 am]
jjf28 -- none of the smarticles spend that kind of time hacking a poker map
[2015-2-06. : 2:19 am]
Moose -- The problem with physical units is maphackers will just see your shit, but smart ones can probably see your DCs in memory anyway
[2015-2-06. : 2:19 am]
Ahli -- http://youtu.be/KKpPU-jNWoE
[2015-2-06. : 2:17 am]
Devourer -- Mini Moose 2707
Mini Moose 2707 shouted: I should make a poker map lel
oh please dont
[2015-2-06. : 2:15 am]
Moose -- I should make a poker map lel
[2015-2-06. : 2:14 am]
Moose -- Hm, correction, straight would be a 5x5. If not a straight flush, that's 5x1
[2015-2-06. : 2:13 am]
Moose -- Four in a column = four of a kind, five in a row = flush, etc.
[2015-2-06. : 2:12 am]
Moose -- You just place the units in order by suit (rows) and rank (columns). The placement of the units will fit into locations of particular shapes that match the layout of the poker hands.
[2015-2-06. : 2:11 am]
GGmano -- can i make thread in here
[2015-2-06. : 2:11 am]
GGmano -- know
[2015-2-06. : 2:11 am]
GGmano -- i dont much bout such
[2015-2-06. : 2:10 am]
GGmano -- ?
[2015-2-06. : 2:10 am]
GGmano -- wow location grid
[2015-2-06. : 2:09 am]
GGmano -- ill use gas as bet pot bet counter
[2015-2-06. : 2:08 am]
GGmano -- start chips 3000
[2015-2-06. : 2:08 am]
GGmano -- a tournament with rebuy option of 8 players
[2015-2-06. : 2:03 am]
GGmano -- i should start from above and add to hit 15
[2015-2-06. : 2:02 am]
GGmano -- thats what im gonna try
[2015-2-06. : 2:02 am]
GGmano -- than if more than 2 inbetween of added when hit 0 of them 7 cards just 5 hits for straight
[2015-2-06. : 2:00 am]
jjf28 -- not as fun, but keeps map size down
[2015-2-06. : 2:00 am]
Moose -- One row per suit, one column per rank. Check each rank with a 1 by x location for pairs/threes/fours, five in a row = flush, fill a 5x1 perfectly = straight
[2015-2-06. : 2:00 am]
jjf28 -- physical logic :wob:
[2015-2-06. : 2:00 am]
GGmano -- when the lowest nukber hit 0 i add a counter for the first card
[2015-2-06. : 2:00 am]
jjf28 -- o nice
[2015-2-06. : 1:59 am]
GGmano -- i subtract by 1 and add another to all 7 cards
[2015-2-06. : 1:59 am]
Moose -- Instead of making cumbersome DC systems
[2015-2-06. : 1:59 am]
Moose -- If you physically located the units in a grid according to their suit and rank, you could easily just use locations of proper sizes to do the detection automatically
[2015-2-06. : 1:59 am]
jjf28 -- 0 = 5, I think I got matriekt
[2015-2-06. : 1:58 am]
GGmano -- yeah
[2015-2-06. : 1:58 am]
Moose -- This is for a map?
[2015-2-06. : 1:55 am]
GGmano -- if i preserve i can go to minus
[2015-2-06. : 1:54 am]
GGmano -- by substracting
[2015-2-06. : 1:54 am]
GGmano -- i can do it that way
[2015-2-06. : 1:54 am]
GGmano -- yea i think youre right
[2015-2-06. : 1:54 am]
GGmano -- yea i know how to preserver counts
[2015-2-06. : 1:54 am]
jjf28 -- you lost me :)
[2015-2-06. : 1:53 am]
jjf28 -- uhh hmm
[2015-2-06. : 1:53 am]
GGmano -- lol
[2015-2-06. : 1:53 am]
jjf28 -- then depending on the result, move the preserved value into a sorted position
[2015-2-06. : 1:53 am]
GGmano -- i mean before that players see it
[2015-2-06. : 1:53 am]
jjf28 -- at the same time you're subtracting, add to another (so the value's preserved)
[2015-2-06. : 1:53 am]
GGmano -- at same time?
[2015-2-06. : 1:53 am]
jjf28 -- that's why I would be sorting, rather than simply comparing
[2015-2-06. : 1:53 am]
GGmano -- i reduct all cards
[2015-2-06. : 1:52 am]
GGmano -- i still see trouble if its 1,4,3,5,2 i count
[2015-2-06. : 1:52 am]
jjf28 -- I don't follow
[2015-2-06. : 1:52 am]
GGmano -- but what then when i count the cards 1 by 1
[2015-2-06. : 1:51 am]
GGmano -- precise
[2015-2-06. : 1:51 am]
GGmano -- yea
[2015-2-06. : 1:50 am]
GGmano -- some kind of reduction method
[2015-2-06. : 1:50 am]
jjf28 -- straight sounds fun, I'd start by converting them to death counters, then sort them by number (using binary subtraction (where you subtract the same amount from both if said amount is in both) to compare whether they're equal or less than 1 different from eachother)
[2015-2-06. : 1:49 am]
GGmano -- but straight i need another way mayby binary
[2015-2-06. : 1:48 am]
GGmano -- for flush and others
[2015-2-06. : 1:48 am]
GGmano -- i can count on numbers and colours
[2015-2-06. : 1:47 am]
GGmano -- straight
[2015-2-06. : 1:47 am]
jjf28 -- sure, but... straith?

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