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[2015-3-10. : 4:54 am]
O)FaRTy1billion[MM] -- that makes sense
[2015-3-10. : 4:52 am]
jjf28 -- perhaps it's limit related? like you hit order limit and some of your units freak out
[2015-3-10. : 4:47 am]
zsnakezz -- recreating this glitch is pretty difficult
[2015-3-10. : 4:47 am]
zsnakezz -- interesting
[2015-3-10. : 4:30 am]
zsnakezz -- its a once and done thing
[2015-3-10. : 4:30 am]
zsnakezz -- there is no point in preserving them
[2015-3-10. : 4:30 am]
zsnakezz -- they are not
[2015-3-10. : 4:29 am]
jjf28 -- so it would run infinite times
[2015-3-10. : 4:29 am]
jjf28 -- if they're preserved, kills are forever
[2015-3-10. : 4:28 am]
zsnakezz -- not sure if that would have any factor
[2015-3-10. : 4:28 am]
zsnakezz -- in this test you are just walking to locations to make them switch
[2015-3-10. : 4:27 am]
zsnakezz -- switch play x to player y etc
[2015-3-10. : 4:27 am]
zsnakezz -- player 1 kills 2, 3, 5 festering graves
[2015-3-10. : 4:27 am]
zsnakezz -- i have it on a kill trigger
[2015-3-10. : 4:26 am]
zsnakezz -- and this glitch happens fairly often for me when playing my undead map
[2015-3-10. : 4:25 am]
zsnakezz -- 4 playthroughs and i couldn't get the glitch to occur
[2015-3-10. : 4:25 am]
zsnakezz -- alright im going to add a patrol script to see if it really does cause this shizzy to happen
[2015-3-10. : 4:21 am]
jjf28 -- of note: zero timer will apparently remove randomization seeding from your map, normally i'd consider that bad for testing but in this case it would be helpful http://www.staredit.net/sc1db/file/2978/
[2015-3-10. : 4:20 am]
zsnakezz -- first attempt things work
[2015-3-10. : 4:20 am]
zsnakezz -- i need to try reloading the map a few times
[2015-3-10. : 4:20 am]
zsnakezz -- hmm
[2015-3-10. : 4:19 am]
jjf28 -- zsnakezz
zsnakezz shouted: ugh i dont want to upload this map on here
puush ftw
[2015-3-10. : 4:17 am]
zsnakezz -- im finding that out now
[2015-3-10. : 4:17 am]
zsnakezz -- FaRTy1billion
FaRTy1billion shouted: is it the test map?
yes
[2015-3-10. : 4:17 am]
O)FaRTy1billion[MM] -- Did it work?
[2015-3-10. : 4:17 am]
zsnakezz -- yes
[2015-3-10. : 4:16 am]
Fire_Kame -- Devlin will you promote me to vet
[2015-3-10. : 4:16 am]
O)FaRTy1billion[MM] -- is it the test map?
[2015-3-10. : 4:16 am]
zsnakezz -- ugh i dont want to upload this map on here
[2015-3-10. : 4:15 am]
zsnakezz -- not sure, i dont have any air units for the players that switch
[2015-3-10. : 4:13 am]
Neiv -- zsnakezz
zsnakezz shouted: ive had the glitch not occur while they were on patrol scripts too
Can this glitch happen with air units?
[2015-3-10. : 4:12 am]
O)FaRTy1billion[MM] -- oh, I found the topic
[2015-3-10. : 4:12 am]
jjf28 -- could just cross off equivalent entries, pointers (assuming they aren't broken) and focus in on the few differences left
[2015-3-10. : 4:11 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: if you could get one unit broken and one unit of the same type not broken that would be beautiful
That's what I was thinking. :P
[2015-3-10. : 4:11 am]
jjf28 -- if you could get one unit broken and one unit of the same type not broken that would be beautiful
[2015-3-10. : 4:10 am]
O)FaRTy1billion[MM] -- where is the post/topic?
[2015-3-10. : 4:09 am]
zsnakezz -- alright
[2015-3-10. : 4:09 am]
O)FaRTy1billion[MM] -- if you can recreate it I'll look at it .. see if I can find anything weird about the frozen units
[2015-3-10. : 4:08 am]
zsnakezz -- am i recreating this bug for you to look at, or is this my own personal study thing farty
[2015-3-10. : 4:08 am]
O)FaRTy1billion[MM] -- I was saying more stuff about like internal orders .. and was only speaking from not knowing anything about it :P
[2015-3-10. : 4:07 am]
zsnakezz -- that's why im still stumped
[2015-3-10. : 4:07 am]
zsnakezz -- yeah, trust me, i looked at all the things people suggested on my forum post
[2015-3-10. : 4:06 am]
jjf28 -- zsnakezz
zsnakezz shouted: all the units that change are static
http://youtu.be/k9oyGK23ohE
[2015-3-10. : 4:06 am]
zsnakezz -- though i could be wrong
[2015-3-10. : 4:06 am]
zsnakezz -- it seems them being ordered is of little factor
[2015-3-10. : 4:06 am]
zsnakezz -- ive had the glitch not occur while they were on patrol scripts too
[2015-3-10. : 4:05 am]
zsnakezz -- all the units that change are static
[2015-3-10. : 4:04 am]
O)FaRTy1billion[MM] -- If I had to guess off the top of my head, knowing nothing else about this glitch, I'd say it has something to do with the way give cancels orders... like if the unit somehow gets stuck in a nonbreakable animation code section or something
[2015-3-10. : 4:02 am]
O)FaRTy1billion[MM] -- Also is it all units, or just given units?
[2015-3-10. : 4:01 am]
jjf28 -- need active map debug bridge!
[2015-3-10. : 4:01 am]
zsnakezz -- will take 10 minutes
[2015-3-10. : 4:01 am]
zsnakezz -- i shall try
[2015-3-10. : 4:01 am]
Roy -- I'm saying "isolated" as in "happening with absolutely nothing else in the map possibly contributing toward the issue".
[2015-3-10. : 4:01 am]
O)FaRTy1billion[MM] -- He's not saying it's a single example of it, he was saying to isolate the glitch ... to remove all other variables
[2015-3-10. : 4:00 am]
zsnakezz -- but i can make a map that reproduces it
[2015-3-10. : 4:00 am]
zsnakezz -- FaRTy1billion
FaRTy1billion shouted: He did specify "isolated" ... meaning there is something, somewhere, in addition to the 'give' that causes it
and i don't think it's isolated, i think this is something that is common
[2015-3-10. : 4:00 am]
zsnakezz -- FaRTy1billion
FaRTy1billion shouted: zsnakezz Can you make a blank map that has nothing but that glitch?
i probably could, that would be an easy thing to
[2015-3-10. : 3:59 am]
O)FaRTy1billion[MM] -- He did specify "isolated" ... meaning there is something, somewhere, in addition to the 'give' that causes it
[2015-3-10. : 3:59 am]
Moose -- Mini Moose 2707
Mini Moose 2707 shouted: Should've played Cave Wars. "I regret that game of Cave Wars." - No one, ever.
[2015-3-10. : 3:59 am]
O)FaRTy1billion[MM] -- zsnakezz
zsnakezz shouted: it can be reproduced
Can you make a blank map that has nothing but that glitch?
[2015-3-10. : 3:59 am]
zsnakezz -- and it happens in other maps too
[2015-3-10. : 3:58 am]
zsnakezz -- it literally happens like half the time i test my map
[2015-3-10. : 3:58 am]
zsnakezz -- it can be reproduced
[2015-3-10. : 3:58 am]
jjf28 -- Fire_Kame
Fire_Kame shouted: If I knew what a "Cave Wars" was I might take you up on that. For the glory!
before he has a chance to clarify, find a "Cave Wars" moose doesn't know about
[2015-3-10. : 3:58 am]
Roy -- Yeah, the reason for it isn't well-known; I don't think you can simply reproduce it if it's an isolated map where you just give hundreds of times.
[2015-3-10. : 3:57 am]
Fire_Kame -- If I knew what a "Cave Wars" was I might take you up on that. For the glory!
[2015-3-10. : 3:57 am]
O)FaRTy1billion[MM] -- Roy
Roy shouted: FaRTy1billion Units become unresponsive after several give triggers.
I didn't know that :O
[2015-3-10. : 3:57 am]
zsnakezz -- when the trigger works it adds something very necessary to the difficulty of the map
[2015-3-10. : 3:57 am]
Moose -- If you defeat me 1v1 Cave Wars. But if you lose or drop, you get B&.
[2015-3-10. : 3:56 am]
zsnakezz -- i mean, it is one of the biggest features for the undead patch i can't just work around it

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