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[2015-3-10. : 4:52 am] jjf28 -- perhaps it's limit related? like you hit order limit and some of your units freak out[2015-3-10. : 4:28 am] zsnakezz -- in this test you are just walking to locations to make them switch[2015-3-10. : 4:26 am] zsnakezz -- and this glitch happens fairly often for me when playing my undead map[2015-3-10. : 4:25 am] zsnakezz -- alright im going to add a patrol script to see if it really does cause this shizzy to happen[2015-3-10. : 4:21 am] jjf28 -- of note: zero timer will apparently remove randomization seeding from your map, normally i'd consider that bad for testing but in this case it would be helpful http://www.staredit.net/sc1db/file/2978/[2015-3-10. : 4:19 am] jjf28 -- zsnakezzzsnakezz shouted: ugh i dont want to upload this map on here puush ftw[2015-3-10. : 4:13 am] Neiv -- zsnakezzzsnakezz shouted: ive had the glitch not occur while they were on patrol scripts too Can this glitch happen with air units?[2015-3-10. : 4:12 am] jjf28 -- could just cross off equivalent entries, pointers (assuming they aren't broken) and focus in on the few differences left[2015-3-10. : 4:11 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: if you could get one unit broken and one unit of the same type not broken that would be beautiful That's what I was thinking. [2015-3-10. : 4:11 am] jjf28 -- if you could get one unit broken and one unit of the same type not broken that would be beautiful[2015-3-10. : 4:09 am] O)FaRTy1billion[MM] -- if you can recreate it I'll look at it .. see if I can find anything weird about the frozen units[2015-3-10. : 4:08 am] zsnakezz -- am i recreating this bug for you to look at, or is this my own personal study thing farty[2015-3-10. : 4:08 am] O)FaRTy1billion[MM] -- I was saying more stuff about like internal orders .. and was only speaking from not knowing anything about it [2015-3-10. : 4:07 am] zsnakezz -- yeah, trust me, i looked at all the things people suggested on my forum post[2015-3-10. : 4:06 am] jjf28 -- zsnakezzzsnakezz shouted: all the units that change are static http://youtu.be/k9oyGK23ohE[2015-3-10. : 4:06 am] zsnakezz -- ive had the glitch not occur while they were on patrol scripts too[2015-3-10. : 4:04 am] O)FaRTy1billion[MM] -- If I had to guess off the top of my head, knowing nothing else about this glitch, I'd say it has something to do with the way give cancels orders... like if the unit somehow gets stuck in a nonbreakable animation code section or something[2015-3-10. : 4:01 am] Roy -- I'm saying "isolated" as in "happening with absolutely nothing else in the map possibly contributing toward the issue".[2015-3-10. : 4:01 am] O)FaRTy1billion[MM] -- He's not saying it's a single example of it, he was saying to isolate the glitch ... to remove all other variables[2015-3-10. : 4:00 am] zsnakezz -- FaRTy1billionFaRTy1billion shouted: He did specify "isolated" ... meaning there is something, somewhere, in addition to the 'give' that causes it and i don't think it's isolated, i think this is something that is common[2015-3-10. : 4:00 am] zsnakezz -- FaRTy1billionFaRTy1billion shouted: zsnakezz Can you make a blank map that has nothing but that glitch? i probably could, that would be an easy thing to[2015-3-10. : 3:59 am] O)FaRTy1billion[MM] -- He did specify "isolated" ... meaning there is something, somewhere, in addition to the 'give' that causes it[2015-3-10. : 3:59 am] Moose -- Mini Moose 2707Mini Moose 2707 shouted: Should've played Cave Wars. "I regret that game of Cave Wars." - No one, ever. [2015-3-10. : 3:59 am] O)FaRTy1billion[MM] -- zsnakezzzsnakezz shouted: it can be reproduced Can you make a blank map that has nothing but that glitch?[2015-3-10. : 3:58 am] jjf28 -- Fire_KameFire_Kame shouted: If I knew what a "Cave Wars" was I might take you up on that. For the glory! before he has a chance to clarify, find a "Cave Wars" moose doesn't know about[2015-3-10. : 3:58 am] Roy -- Yeah, the reason for it isn't well-known; I don't think you can simply reproduce it if it's an isolated map where you just give hundreds of times.[2015-3-10. : 3:57 am] Fire_Kame -- If I knew what a "Cave Wars" was I might take you up on that. For the glory![2015-3-10. : 3:57 am] O)FaRTy1billion[MM] -- RoyRoy shouted: FaRTy1billion Units become unresponsive after several give triggers. I didn't know that [2015-3-10. : 3:57 am] zsnakezz -- when the trigger works it adds something very necessary to the difficulty of the map[2015-3-10. : 3:56 am] zsnakezz -- i mean, it is one of the biggest features for the undead patch i can't just work around it |