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Pages: < 1 « 2103 2104 2105 2106 21073540 >

[2015-11-21. : 4:24 pm]
Excalibur -- My Danks aren't Meme enough.
[2015-11-21. : 2:59 pm]
Moose -- Meme's what isn't dank enough??
[2015-11-21. : 2:58 pm]
jjf28 -- ERROR: Meme's not dank enough
[2015-11-21. : 2:25 pm]
Moose -- Dank memes :cecil:
[2015-11-21. : 10:39 am]
Oh_Man -- now i can move on with my life
[2015-11-21. : 10:39 am]
Oh_Man -- yay death counter method works thanks bro
[2015-11-21. : 10:30 am]
Oh_Man -- yeah EUDs u can do all kinds of cool shit
[2015-11-21. : 10:28 am]
TF- -- I only used the EUD for setting Fastest speed all the time so far, but they could be pretty cool
[2015-11-21. : 10:27 am]
Oh_Man -- nah i dont know EUDs
[2015-11-21. : 10:27 am]
TF- -- anyone ever make EUDs for this stuff a) remove spell effects like restoration or set their duration to 0.01 b) change the HP limits for AI casting spells, so they don't need 250 HP units as targets and so on
[2015-11-21. : 10:17 am]
Oh_Man -- but i can't get regular eggs to work on larva, overlord of egg
[2015-11-21. : 10:17 am]
Oh_Man -- yeah man preplaced eggs work in conditions
[2015-11-21. : 10:01 am]
Lanthanide -- I'm off to bed
[2015-11-21. : 10:01 am]
Lanthanide -- anyway, hopefully you sort it out
[2015-11-21. : 10:00 am]
Lanthanide -- but even if it's a MP game, you can still use the dc method to help remove false positives: kill score of 25 AND victim player has egg.dc > 0 -> trigger actions
[2015-11-21. : 10:00 am]
Lanthanide -- or ifs this a multiplayer game?
[2015-11-21. : 10:00 am]
Lanthanide -- if egg.dc = 1, egg must have been killed by player, so do actions and set dc to 0?
[2015-11-21. : 9:59 am]
Lanthanide -- could you use simple death count for the egg-owner?
[2015-11-21. : 9:59 am]
Lanthanide -- oh, and rather than using kill score for the aggressor player
[2015-11-21. : 9:53 am]
Lanthanide -- requires splash weapon of course
[2015-11-21. : 9:53 am]
Lanthanide -- and detect the death of that
[2015-11-21. : 9:53 am]
Lanthanide -- another cheat workaround you could try is putting a burrowed zerling underneath
[2015-11-21. : 9:53 am]
Lanthanide -- if you're talking about killing eggsano
[2015-11-21. : 9:53 am]
Oh_Man -- oop, BRB for 10 min
[2015-11-21. : 9:53 am]
Oh_Man -- i will create a preplaced unit now and run a test to see for you
[2015-11-21. : 9:52 am]
Lanthanide -- so that could explain the apparent error, if the pre-placed ones do behave differently
[2015-11-21. : 9:52 am]
Oh_Man -- interesting
[2015-11-21. : 9:52 am]
Lanthanide -- I'm almost certain that any testing I would have done, would have been using pre-placed units
[2015-11-21. : 9:51 am]
Oh_Man -- yeh, good idea bro
[2015-11-21. : 9:51 am]
Lanthanide -- the way the buildings work, is that a spire that is morphing still registers as a Spire
[2015-11-21. : 9:50 am]
Lanthanide -- also check for Larva
[2015-11-21. : 9:50 am]
Oh_Man -- looking for OVERLORD now, not zerg egg
[2015-11-21. : 9:50 am]
Oh_Man -- i am going to check triggerws
[2015-11-21. : 9:50 am]
Lanthanide -- but not the larva kind of egg
[2015-11-21. : 9:50 am]
Lanthanide -- I know, just saying that that was a particular area that I did do a lot of investigation into
[2015-11-21. : 9:50 am]
Oh_Man -- but the non preplaced variant because i dont want to run out of eggs
[2015-11-21. : 9:49 am]
Oh_Man -- well i aint using lurker eggs bro just the regular egg kind
[2015-11-21. : 9:49 am]
Oh_Man -- *takes off sunglasses* mother of god....
[2015-11-21. : 9:49 am]
Oh_Man -- but as an overlord...
[2015-11-21. : 9:49 am]
Lanthanide -- since you can't detect them at all; so what I had to do was detect that the player owned a hydralisk but there was 0 hydralisk at the location that tracked them
[2015-11-21. : 9:49 am]
Oh_Man -- wat if the triggers dont register it as a zerg egg...
[2015-11-21. : 9:49 am]
Oh_Man -- hang the fk on...
[2015-11-21. : 9:49 am]
Oh_Man -- dude, u may wish to run ur tests with preplaced, perhaps they work differently with conditions
[2015-11-21. : 9:49 am]
Lanthanide -- I recall in my BPM map that I did have to do a lot of shenanigans with lurker eggs
[2015-11-21. : 9:48 am]
Oh_Man -- this is a spell an enemy monster uses
[2015-11-21. : 9:48 am]
Oh_Man -- well, preplaced there's a finite limit...
[2015-11-21. : 9:48 am]
Lanthanide -- you can't used pre-placed eggs?
[2015-11-21. : 9:48 am]
Oh_Man -- how do u use eggs, preplaced?
[2015-11-21. : 9:48 am]
Lanthanide -- oh, I didn't know you could do that
[2015-11-21. : 9:48 am]
Oh_Man -- it is done by the AI via a script
[2015-11-21. : 9:48 am]
Oh_Man -- no
[2015-11-21. : 9:48 am]
Lanthanide -- right
[2015-11-21. : 9:48 am]
Lanthanide -- oh, so the player does it
[2015-11-21. : 9:47 am]
Oh_Man -- like, u build an overlord from larva, it turns into an egg
[2015-11-21. : 9:47 am]
Lanthanide -- overlord egg..?
[2015-11-21. : 9:47 am]
Oh_Man -- created from a hatchery, then moved into place
[2015-11-21. : 9:47 am]
Oh_Man -- overlord*
[2015-11-21. : 9:47 am]
Oh_Man -- nope, its an overmind egg
[2015-11-21. : 9:47 am]
Lanthanide -- it's not a hallucinated egg?
[2015-11-21. : 9:47 am]
Oh_Man -- screw it, yolo
[2015-11-21. : 9:46 am]
Oh_Man -- this is such a dodgy workaround, what if the zerg egg is killed at the same time as other units - plan ruined
[2015-11-21. : 9:45 am]
Oh_Man -- anyway i am gonna use this killscore method now, here goes
[2015-11-21. : 9:45 am]
Lanthanide -- minerals + 3x gas maybe?
[2015-11-21. : 9:45 am]
Oh_Man -- well, egg could be any zerg unit, so it couldn't follow that principle
[2015-11-21. : 9:44 am]
Lanthanide -- actually it looks like it isn't just gas + minerals, it's something else
[2015-11-21. : 9:44 am]
Oh_Man -- doesn't specify which egg... :S
[2015-11-21. : 9:44 am]
Lanthanide -- it says egg is 25
[2015-11-21. : 9:44 am]
Oh_Man -- nice adding that to favs
[2015-11-21. : 9:44 am]
Oh_Man -- oh shi truly, so how wuld that work for a zerg egg

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