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Post #361149 in Topic League of Legends in Forum Games
Post #360711 in Topic Merry Christmas 2015! in Forum Portal News
Post #360139 in Topic [Spoilers] Legacy of the Void in Forum Games
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Post #358346 in Topic Fallout 4 in Forum Games
Post #358214 in Topic League of Legends in Forum Games
Post #358204 in Topic League of Legends in Forum Games
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Post #358078 in Topic Mortal Kombat X in Forum Games
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Post #358054 in Topic Mortal Kombat X in Forum Games
Post #356660 in Topic 2015 Resolutions in Forum Null
Post #356523 in Topic Super Smash Bros 4 in Forum Games

Pages: < 1 2 3 451 >
[05:27 pm]
martosss -- If you can give me a solution that would fill P1 I'd appreciate it :)
[05:26 pm]
martosss -- So the game fills first the force with most open slots, then alternates ... I saw it in melee maps too - there all players are in the same force and even though the mode is top vs bottom, those 2 new forces are generic and joining players are filling the lobby from top to bottom because it's the same force. I've seen other maps where they Alternate and I assume that's because there the map had 2 forces
[05:25 pm]
martosss -- oops, can't write new lines .. oh well ... force1 : P1, force 2: P2, P3, P4, P5, P6, P7 ... force 3: CPU P8 and P2-6 gets filled first
[05:24 pm]
martosss -- no, jjf, my current setup is force1
[04:00 pm]
jjf28 -- I believe slots fill according to ascending player number, so if the observer is player 1, they'll land in that slot first, if the observer was player 8, they'll land in that slot last
[02:57 pm]
martosss -- Hey folks, a quick question ... when people enter a map lobby, can you force them to go in a particular force first? I have a map where there is 1 player, 6 spectators and 1 computer. The players always enter and go to the observer section first. I want them to first go to the player slot if it's free. Is that possible?
[07:35 am]
MasterJohnny -- stole*
[07:35 am]
MasterJohnny -- some russian asshole my battle.net account
[2020-8-13. : 3:41 pm]
Ultraviolet -- :wob:
[2020-8-12. : 1:16 pm]
Zycorax -- :wob:
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